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* moe pipeline * update code * compile OK * update * update cpu reference * update pipeline_gemm0 * compiler ok * update pipeline * rename to ex pipeline * block-asm * update * update * update first gemm ok * compute correct * update file structure * update README * update * update * update code * update API * return unsupport case * add comment * update readme * update * uncomment * update * fix build err --------- Co-authored-by: valarLip <340077269@qq.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device