* fix mock token id * prepare host for g1u1 * reformat inline-asm * restructure uk_0 * restructure gate_up * done * change default to init=1 * update readme * fix a bug in interleave pipeline * rcp for silu
fused-moe
Implementing the fused-moe block operator using ck-tile. This is a scatter/gather-group-gemm based solution, similiar to that of vllm moe, but we introduce more kernel fusion to boost performance

The benifit of this fused-moe:
- 1.5~2x perf boost compared with current vllm solution
- zero workspace to reduce memory footprint
- much less kernel instance, easy to maintain
Implementation and feature support
NOTES:
currently gate+up in fp16 case will very easily cause accumulator overflow the fp16 max(65504), hence result in INF. Please use BF16 for gate+up case, API side will have no check for this.
moe-sorting
this is a common pre-process step before the actual moe-gemm. The purpose is to transform the moe loop over from token-by-token to expert-by-expert, make sure very workgroup is working for a single expert (B matrix). Besides, we extend this op to do the zeroing of the output buffer(to be used for reduce buffer with atomic)
moe-gemm
moe-gemm is a group-gemm based back-to-back gemm, where the row-id of input token comes from another buffer. Naive understanding of fused-moe is from token-by-token view as below picture:
After moe-sorting, we can view this algorithm as expert-by-expert, as below:

optimization
summary of the key design of this fused-moe operator:
- fuse 2 group-gemm + activation +
topk-weightmultiply into single kernel, using atomic for 2nd gemm accumualation - fuse buffer-zeroing in
moe-sorgin, user no longer need call extra torch.zero() for the out buffer - fused scatter-gather for row index(same as vllm)
- pre-shuffle B matric(weight) to maximize memory throughput. input(activation) keep original layout
[batch, hidden]. - extrem optimized pipeline using block-inline-asm(we call it
micro-kerneloruk), while not breaking the composable design of ck
// [indexing implementation-1]
// using M_a as constexpr block_size to partition all tokens into different slices
// each slice map to one expert, and one expert can have multiple slices
// e.g. num_experts = 6, topk=3, M_a = 4, input_tokens = 5
// before sort, topk_ids is : [[0, 3, 5], [2, 3, 5], [1, 3, 5], [1, 2, 3], [1, 3, 5]]
// tok-0 tok-1 tok-2 tok-3 tok-4
// topk_weight is : [[a, b, c], [d, e, f], [g, h, i], [j, k, l], [m, n, o]] (some float number)
//
// token_id_per_expert is : [[0], [2, 3, 4], [1, 3], [0, 1, 2, 3, 4], [], [0, 1, 2, 5]]
// (only for reference) exp-0 exp-1 exp-2 exp-3 exp-4 exp-5
// weight_id_per_expert is: [[a], [g, j, m], [d, k], [b, e, h, l, n], [], [c, f, i, o]]
//
// max_num_tokens_padded : topk * input_tokens + num_experts * (M_a - 1)
// * this could be larger than actual, since actual tokens are on GPU
//
// sorted_token_ids_ptr : [0, 6, 6, 6, 2, 3, 4, 6, 1, 3, 6, 6, 0, 1, 2, 3, 4, 6, 6, 6, 6, 6, 6, 6, 0, 1, 2, 5]
// |- exp-0 -|- exp-1 -|- exp-2 -|- exp-3 -|- exp-4 -|- exp-5 -|
// sorted_weight_ptr : [a, *, *, *, g, j, m, *, d, k, *, *, b, e, h, l, n, *, *, *, *, *, *, *, c, f, i, o]
//
// * length is max_num_tokens_padded, actual size is num_tokens_post_padded_ptr
//
// sorted_expert_ids_ptr : [0, 1, 2, 3, 3, 4, 5]
// * length is (max_num_tokens_padded + block_size - 1) / block_size
//
// num_tokens_post_padded_ptr : [28]
// num_sorted_tiles_ptr : [7]
//
// * different from vLLM
// 1) token_id stored in sorted_token_ids_ptr is actual token_id, not token_id*top_K expanded id
// 2)need sorted_weight_ptr
// 3) use num_sorted_tiles_ptr, already divided by M_a
//
// * below used for indexing
// 1) sorted_token_ids_ptr [max_num_tokens_padded]
// 2) sorted_weight_ptr
// 3) sorted_expert_ids_ptr
// 4)num_tokens_post_padded_ptr/num_sorted_tiles_ptr (select one)
//
// max_num_tokens_padded: opk_ids.numel() + num_experts * (block_size - 1)