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- Add multi-dimensional page index support (YsGatherDims) in tile_scatter_gather
- Add is_gather_dim() and get_gather_index() for multi-dim page lookup
- Override MakeVDramTileDistribution() for VECTORIZED_LAYOUT to match
GEMM's BWarpDstrEncoding (K decomposition: {K2, K0, K1})
- Add GetGemmKDecomposition() to retrieve kABKLane and kKPerThread
- Add static_assert for RowMajor VLayout requirement in batch prefill
Co-authored-by: Po Yen Chen <PoYen.Chen@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device