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* support bf16*mxfp4 gemm * rebase bf16*fp4 example to develop branch * Clean up commented debug code in GEMM kernel * rename example folder * support bf16*mxfp4 gemm * rebase bf16*fp4 example to develop branch * Clean up commented debug code in GEMM kernel * rename example folder * rebase to new develop * fix clang format * update code according to reviewer's comment * Update README.md * update code according to reviewer's comment * update code according to reviewer's comment * Update CMakeLists.txt * Update README.md * Update CMakeLists.txt * Delete files * Delete files * Add unit tests * Update test_gemm_quant_base.hpp * merge bf16*fp4 example to develop branch * fix clang format * fix clang format * Update CMakeLists.txt * fix ci test * fix clang format * resolve conflicts --------- Co-authored-by: eliotwang <charyang@smci355-ccs-aus-m10-29.cs-aus.dcgpu> Co-authored-by: ShaoChunLee <Shao-Chun.Lee@amd.com> Co-authored-by: Illia Silin <98187287+illsilin@users.noreply.github.com> Co-authored-by: illsilin_amdeng <Illia.Silin@amd.com> Co-authored-by: Thomas Ning <Thomas.Ning@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device