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* addded documentation for ck_tile::array<T,N> * clang format fix * spelling errros Co-authored-by: Adam Osewski <19374865+aosewski@users.noreply.github.com> * spelling errros Co-authored-by: Adam Osewski <19374865+aosewski@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> * Revert "spelling errros" This reverts commit4179e7d193. * Revert "spelling errros" This reverts commit3f90733dbe. --------- Co-authored-by: Adam Osewski <19374865+aosewski@users.noreply.github.com> Co-authored-by: spolifroni-amd <Sandra.Polifroni@amd.com> Co-authored-by: John Afaganis <john.afaganis@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device