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* Add ceil_to_qualified_tile_length() * Rename kK0BlockLength to kQKHeaddim * Add kSubQKHeaddim concept to support headdim96 * Fix in math.hpp to avoid using __half interfaces * Add LdsBufferSequence instance for headdim96 * Update in fmha_fwd/fmha_fwd_splitkv codegen to support hd96 testing * Disable hd96 instance generation in codegen fmha_fwd and fmha_fwd_splitkv to save compiling time * Reformat one file * Fix text alignment in fmha_fwd_splitkv.py --------- Co-authored-by: Po Yen Chen <PoYen.Chen@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device