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* Fix for fwd/bwd kernel build filter
* fix bwd code
* save an example for __bf16 type
* temp save, waiting for debug
* tempsave, fmha_decode
* temp save, change all instance to 1wave
* fix async copytest bug
* Add block_sync_lds_direct_load utility
* fix the s_waitcnt_imm calculation
* Improve s_waitcnt_imm calculation
* fix vmcnt shift
* add input validation and bug fix
* remove unnecessary output
* move test_copy into test
* temp save
* tempsave
* compile pass
* tempsave, trload+asyncload done
* tempsave. asynccopy+trload sanity checked
* remove unnecessary features
* fix the lds alignment caused performance regression
* enable prefill overload operator().
* remove all lds bankconflict with xor layouts
* enable larger tile size; upgrade xor pattern
* upgrade prefill pipeline; simple iglp; consistent data produce and consume order
* small refactor
* Load Q through lds, implement xor;
* add vmcnt guard before load ktile
* Add v_permlaneb32 for block_reduce. Disable it as it will cause un-coexecutable packed math in FA
* Add XOR fold strategy for hdim<128, but perf dropped; disable it by default; wait further perf debug
* add __restrict__ to tr load
* merge fa_decode pipeline into fmha_fwd api
* remove unnecessary files; rename some files
* Remove unnecessary changes
* bug fix, clang format;
* remove non-necessary change
* fix clangformat with 18.1.3
* fix bugs
* fix bug
* fix bug on non-gfx950
* fix bugs in gemm
* fix bug in pki4
* tempsave, update the blocksync functions
* change the warp setting for hdim32 fmha fwd
* clang format
* fix conflict. disable all v-col instance for fmha fwd
* Fix the bug
* clang format
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Co-authored-by: Max Podkorytov <4273004+tenpercent@users.noreply.github.com>
[ROCm/composable_kernel commit: b7322a521a]
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device