Files
composable_kernel/include/ck_tile/core
SamiAario-AMD 95dc496d30 [rocm-libraries] ROCm/rocm-libraries#4294 (commit 6601702)
Cleanup and refactoring related to tile loading
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## Proposed changes

Cleanup and refactoring done while implementing mixed precision for
fp16/bf16 x fp8

Key changes:

- Renamed load_interleaved_pk_type.hpp to load_and_convert_tile.hpp and
refactored the API to use consistent naming conventions
- Updated load_tile_transpose functions to use output parameters instead
of return values for consistency
- Removed unused variable declarations and simplified type deduction
logic
- Define load_tile_with_elementwise to use tuple types explicitly for
clarity

## Checklist

Please put an `x` into the boxes that apply. You can also fill these out
after creating the PR. If you're not sure, please don't hesitate to ask.

- [ ] I have added tests relevant to the introduced functionality, and
the unit tests are passing locally
- [ ] I have added the test to REGRESSION_TESTS list defined at the top
of CMakeLists.txt in tests/CMakeLists.txt, **IF** the test takes more
than 30 seconds to run.
- [x] I have added inline documentation which enables the maintainers
with understanding the motivation
- [ ] I have removed the stale documentation which is no longer relevant
after this pull request
- [ ] (If this change is user-facing) I have added release notes which
provide the end users with a brief summary of the improvement from this
pull request
- [X] I have run `clang-format` on all changed files
- [ ] Any dependent changes have been merged

## Discussion

If this is a relatively large or complex change, feel free to start a
discussion by explaining why you chose the solution you did and what
alternatives you considered
2026-03-02 12:21:44 +00:00
..
2024-04-15 19:27:12 -05:00

ck_tile/core

ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)

algorithm/
    coordinate transform and some other reusable algorithm
arch/
    contains some basic device building block like mma, buffer addressing, etc...
container/
    contains basic container data structure, array/sequence/tuple/...
numeric/
    data type, and data type related math
tensor/
    tensor descriptors and tile level API
utility/
    other utility function for both host/device