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* WIP * Add Unit tests for the Multi Reduction Kernel * clang format * Rename multiblock to threadwise * Multiblock WIP * Fix multi reduce multi block unit tests * Multi Reduce Tile Engine: WIP * refactoring + try addressing precision error * Fix multiops examples * Cleanup * Clean up tile engine's reduce op * Update changelog * Fix remod/clang * Fix dates * Fix documentation & missing file * Fix comments * Use the update_tile api in the multi-block kernel * Unify threadwise/multiblock into a single kernel + default multiblock output to float in tests * Add TileParitioner * Cleanup * Add warning when no data to process, in the example * Refactoring Reduce kernel Tile Partioner + cleanup * Move the tile partioner to its own file * Add missing includes * Fix copyright header with update_amd_copyright_headers.py * Fix change of interface in Reduce2dProblem --------- Co-authored-by: Damien Lejeune <damien.lejeune@amd.com> Co-authored-by: Adam Osewski <19374865+aosewski@users.noreply.github.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device