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* check in pipeline and policy for async load in mi350, need to make sure TileAccessPattern is warp_raked or block_raked solve merge conflicts * fix cmakelists * make it build * fix? buffer async fence * relax fences; it appears it only is needed between pairs of ping-pongs * remove fences * remove fences * cleanup and reformat * add steps annotations * comment all pipeline steps / remove unexplainable syncs * clang-format * add comment * cleanup kernel types for test * fix comment * fix hardcoded warp size * faithfully copy block gemm from compute v4 policy to async policy * make async test gfx950 only * fix cmake logic * set separate compile options for async * refine comment in policy * try update hotloop scheduler * cleanup comments * test more K block sizes * unhardcode Ks, sort of * add large odd test case * fix build for quant * add comment to hot loop scheduler and rename enum * reformat * reword the pipeline description * reformat * address review / add static asserts / typo fix * update changelog
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device