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[CK Tile] Add transposed tile load implementation, and tests for load_and_convert_tile (#5510) ## Motivation Mixed precision b/fp16 x fp8 requires a transposed tile load implementation that supports mixed precision using these types. Implement this, use it in `load_and_convert_tile`, and add a unit test for `load_and_convert_tile` which covers this functionality. ## Technical Details <!-- Explain the changes along with any relevant GitHub links. --> ## Test Plan <!-- Explain any relevant testing done to verify this PR. --> ## Test Result <!-- Briefly summarize test outcomes. --> ## Submission Checklist - [x] Look over the contributing guidelines at https://github.com/ROCm/ROCm/blob/develop/CONTRIBUTING.md#pull-requests.
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device