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* window_origin variable now in base class * abstracted more functions * consolidated tile_window_static_distribution and tile_window_static_lengths * clang format * skeleton code for tile_window and tile_window_linear consolidation * more abstraction * moved variables from child to parent * clang format * removed comments * removed debug code * removed debug code * abstracting traits WIP * consolidated traits * removed comments and clang formatted
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device