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* Fix for fwd/bwd kernel build filter * fix bwd code * save an example for __bf16 type * temp save, waiting for debug * tempsave, fmha_decode * temp save, change all instance to 1wave * fix async copytest bug * Add block_sync_lds_direct_load utility * fix the s_waitcnt_imm calculation * Improve s_waitcnt_imm calculation * fix vmcnt shift * add input validation and bug fix * remove unnecessary output * move test_copy into test * temp save * tempsave * compile pass * tempsave, trload+asyncload done * tempsave. asynccopy+trload sanity checked * remove unnecessary features * fix the lds alignment caused performance regression * enable prefill overload operator(). * remove all lds bankconflict with xor layouts * enable larger tile size; upgrade xor pattern * upgrade prefill pipeline; simple iglp; consistent data produce and consume order * small refactor * Load Q through lds, implement xor; * add vmcnt guard before load ktile * Add v_permlaneb32 for block_reduce. Disable it as it will cause un-coexecutable packed math in FA * Add XOR fold strategy for hdim<128, but perf dropped; disable it by default; wait further perf debug * add __restrict__ to tr load * merge fa_decode pipeline into fmha_fwd api * remove unnecessary files; rename some files * Remove unnecessary changes * bug fix, clang format; * remove non-necessary change * fix clangformat with 18.1.3 * fix bugs * fix bug * fix bug on non-gfx950 * fix bugs in gemm * fix bug in pki4 * tempsave, update the blocksync functions * change the warp setting for hdim32 fmha fwd * clang format * fix conflict. disable all v-col instance for fmha fwd * Fix the bug * clang format * refactor blockgemm change, isolate to v2; --------- Co-authored-by: Max Podkorytov <4273004+tenpercent@users.noreply.github.com> Co-authored-by: asleepzzz <hanwen.chang@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device