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* port all moe changes from ck_moe_gemm branch * refine codes in the pr * fix tail odd * fix clang format * fix clang format2 * make hot loop scheduler compatible with 16x16 and 32x32 * clang format * fix per token quant * rename moe example * clang format * WA for address space by disable it completely * hot fix moe gemm2 --------- Co-authored-by: coderfeli <coderfeli@163.com> Co-authored-by: feli <felix.li@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device