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[CK Tile Engine] Daily tier sampling for tile engine GEMM (#7311) Summary - Replace uniform random instance sampling (random.shuffle) with scrambled Sobol + Latin Hypercube + maximin space-filling sampling, per the Tile Engine Benchmark Sampling RFC - Add op-weighted budget allocation via new TILE_ENGINE_SAMPLING_TIER=daily CMake knob that auto-distributes 8,000 instances across ops proportional to registered weights in op_weights.json - Emit chosen_instances.json manifests for reproducibility tracking - Consolidate 5 copies of sampling logic into single _apply_sampling() method on the base class Jenkinsfile changes Replace per-op -D *_MAX_INSTANCES=250 with single -D TILE_ENGINE_SAMPLING_TIER=daily in gfx942/gfx950/gfx1201 stages. Budget auto-distributes (8000 total per GPU target). --------- Co-authored-by: Claude Sonnet 4 <noreply@anthropic.com>