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## Motivation Add support of gfx11 architectures (RDNA3) to FMHA. ## Technical Details Distributions (matrix elements to lane registers mapping) of gfx11 WMMA are completely different from distributions of gfx9 MFMA and gfx12 WMMA. There are two cases in FMHA where this difference matters: * usage of results (matrix C) of one GEMM as input (matrix A) of another GEMM. * random number generation for dropout (implementation for gfx9 MFMA, gfx12 WMMA and host validation produce the same results). Both cases are solved by a special remapping implemented using `__builtin_amdgcn_permlanex16` and `__builtin_amdgcn_perm`. Additional changes: * FMHA tests are now build and run only for those types for which instances exist (gfx11 supports only fp16 and bf16). * Two fixes for uninitialized values (`mask.sink` and `do_fp8_static_quant`): they may contain garbage resulting in incorrect dispatching logic, sometimes tests report that there are no instance available for current parameters. * Small fix to remove expcnt(0) from s_waitcnt instruction on gfx11 when they are not requested (i.e. every time), likely has no effect on performance but makes disassembly a bit clearer. ## Test Plan ``` ninja test_ck_tile_fmha bin/test_ck_tile_fmha_fwd_fp16 bin/test_ck_tile_fmha_fwd_bf16 bin/test_ck_tile_fmha_bwd_fp16 bin/test_ck_tile_fmha_bwd_bf16 ``` ## Test Result All tests must pass (some tests may be skipped). ## Submission Checklist - [x] Look over the contributing guidelines at https://github.com/ROCm/ROCm/blob/develop/CONTRIBUTING.md#pull-requests. --------- Co-authored-by: Illia Silin <98187287+illsilin@users.noreply.github.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device