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* WIP
* Add Unit tests for the Multi Reduction Kernel
* clang format
* Rename multiblock to threadwise
* Multiblock WIP
* Fix multi reduce multi block unit tests
* Multi Reduce Tile Engine: WIP
* refactoring + try addressing precision error
* Fix multiops examples
* Cleanup
* Clean up tile engine's reduce op
* Update changelog
* Fix remod/clang
* Fix dates
* Fix documentation & missing file
* Fix comments
* Use the update_tile api in the multi-block kernel
* Unify threadwise/multiblock into a single kernel + default multiblock output to float in tests
* Add TileParitioner
* Cleanup
* Add warning when no data to process, in the example
* Refactoring Reduce kernel Tile Partioner + cleanup
* Move the tile partioner to its own file
* Add missing includes
* Fix copyright header with update_amd_copyright_headers.py
* Fix change of interface in Reduce2dProblem
---------
Co-authored-by: Damien Lejeune <damien.lejeune@amd.com>
Co-authored-by: Adam Osewski <19374865+aosewski@users.noreply.github.com>
[ROCm/composable_kernel commit: 4216d43da8]
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device