Files
composable_kernel/include/ck_tile/core
SamiAario-AMD d49eb1d431 Remove "basic" and universal GEMM tests, and incorporate their test cases into the GEMM pipeline tests (#3094)
* Add missing copyright statements

* Use ck_tile::host_tensor_descriptor instead of a custom lambda

* Refactor use of check_data_type in test classes

* Use TEST_SUITE_NAME with TYPED_TEST_SUITE

* Remove an unused namespace

* Make dim3 const

* Add BF8 x BF8 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp

* Add F8 x BF8 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp

* Add BF16 x I4 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp

* Add BF16 x BF16 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp

* Add BF8 x I4 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp

* Add F8 x I4 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp

* Add F16 x I4 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp

* Skip failing tests of F16 x I4 for CompV3 with K == 2 * K_Tile

* Add missing precision type combinations to CompV4 from CompV3

* Move the INT8 tests around for consistency with KernelTypesCompV3Wmma

* Add missing precision type combinations to CompV3Wmma from CompV3

* Remove the basic and universal tests and their dependencies

* On __gfx950__, avoid using transposed loading of A with datatype pk_int4_t of B

* Use ADataType and BDataType instead of ComputeDataType for WarpGemm

* Explicitly set some return types to void

* Use more general typenames in InterleavedPKTypeLoader

* Add load_interleaved_pk_type.hpp to common.hpp

* Use std::is_same_v in load_int4_tile

* Add handling of LoadTranspose to load_int4_tile

* Factor out common code in several places using load_int4_tile

* Add support for pk_int4_t using load_int4_tile

* Fix formatting

[ROCm/composable_kernel commit: f2cfc6b94e]
2025-11-13 11:01:27 -08:00
..
2024-04-15 19:27:12 -05:00

ck_tile/core

ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)

algorithm/
    coordinate transform and some other reusable algorithm
arch/
    contains some basic device building block like mma, buffer addressing, etc...
container/
    contains basic container data structure, array/sequence/tuple/...
numeric/
    data type, and data type related math
tensor/
    tensor descriptors and tile level API
utility/
    other utility function for both host/device