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* Add missing copyright statements
* Use ck_tile::host_tensor_descriptor instead of a custom lambda
* Refactor use of check_data_type in test classes
* Use TEST_SUITE_NAME with TYPED_TEST_SUITE
* Remove an unused namespace
* Make dim3 const
* Add BF8 x BF8 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp
* Add F8 x BF8 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp
* Add BF16 x I4 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp
* Add BF16 x BF16 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp
* Add BF8 x I4 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp
* Add F8 x I4 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp
* Add F16 x I4 tests for CompV3 in test_gemm_pipeline_kernel_types.hpp
* Skip failing tests of F16 x I4 for CompV3 with K == 2 * K_Tile
* Add missing precision type combinations to CompV4 from CompV3
* Move the INT8 tests around for consistency with KernelTypesCompV3Wmma
* Add missing precision type combinations to CompV3Wmma from CompV3
* Remove the basic and universal tests and their dependencies
* On __gfx950__, avoid using transposed loading of A with datatype pk_int4_t of B
* Use ADataType and BDataType instead of ComputeDataType for WarpGemm
* Explicitly set some return types to void
* Use more general typenames in InterleavedPKTypeLoader
* Add load_interleaved_pk_type.hpp to common.hpp
* Use std::is_same_v in load_int4_tile
* Add handling of LoadTranspose to load_int4_tile
* Factor out common code in several places using load_int4_tile
* Add support for pk_int4_t using load_int4_tile
* Fix formatting
[ROCm/composable_kernel commit: f2cfc6b94e]
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device