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* CK-Tile GEMM with memory bound pipeline.
* Memory bound gemm pipeline.
* Fix not closed namespace.
* Block gemm mem pipeline draft.
* Do not use ck_tile:: within ck_tile namespace.
* Refactoring & Move Layout info to pipeline problem.
* Get hot loop and TailNum information before lunching kernel.
* Fixes in pipeline.
* Add comment to load_tile_raw and change variable naming style.
* Few small changes & formatting.
* Do not use macro.
* Add gtests.
* Use AccDataType for Output of MFMA instruction.
* Formatting.
* Refactor gemm examples.
* Switch over to current block gemm.
* Use currently available pipeline policy.
* Refactoring and review comment.s
* Fixes after merge.
* Add missing include.
* Add load tile overload which accepts output tensor as parameter.
* This give 8% perf boost at the cost of using more registers.
* Rename example.
* Small changes.
* Fix compilation err and lower K.
* Support different layouts for A/B
* Fix vector size for different layouts.
* Rename Alignment into VectorSize
* Unblock tests.
[ROCm/composable_kernel commit: 24d996aae1]
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device