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* wa prec, remove sgpr offset for inline asm
* macro for set tile
* ignore unused param if no kernel instances in host API
* fix more prec issue
* cache buffer resource
* fix
* support pre-nop
* clear tile by vector type members
* add workaround to reduce scratch memory
* conditionally enable workaround code
* enable workaround start from certain build version
* fallback set_tile() implementation from certain build version
* undo template argument changes
* put dummy asm in load_raw()
* fix comments, refactor s_nop inside buffer_load
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Co-authored-by: PoYen, Chen <PoYen.Chen@amd.com>
[ROCm/composable_kernel commit: 8182976c37]
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device