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* add fp6 data-type and support sync/async dwordx3 load/store * clang-format * pre-commit * 1st commit * default mnk pass ut * fix a distrubution * fix * fix bdram distr * update * pass ut * improve perf * update * clean code * resolve copilot comment * reslove comment * clang-format --------- Co-authored-by: ZheWang <zhewan@amd.com>
ck_tile/core
ck_tile/core contains every basic functions and structures to create a GPU kernel using ck_tile. User should only include ck_tile/core.hpp this single header to use all the functionality. Everything is under ck_tile namespace. The coding style under this folder should be similar to std (snake_case for structure/function, Camel for template types...)
algorithm/
coordinate transform and some other reusable algorithm
arch/
contains some basic device building block like mma, buffer addressing, etc...
container/
contains basic container data structure, array/sequence/tuple/...
numeric/
data type, and data type related math
tensor/
tensor descriptors and tile level API
utility/
other utility function for both host/device