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[CK_TILE] Enable canonical-NaN BF16 conversion for FMHA on RDNA (#6253) ## Motivation - On gfx11/gfx12, the existing float -> bf16 conversion path in FMHA forward adds noticeable overhead and causes a meaningful performance gap versus fp16. The asm-based path (mode 3) does not improve this on RDNA and can perform even worse. - In particular, on gfx12, bf16 FMHA forward can be up to ~20% slower than the corresponding fp16 path. - This PR reduces that gap by switching FMHA forward to a different BF16 conversion strategy based on Triton’s canonical-NaN round-to-nearest-even behavior. ## Technical Details - Add a new `standard_cnan` BF16 conversion mode to CK Tile. - Implement a canonical-NaN RTN `float -> bf16` conversion path based on the Triton implementation. - Enable this conversion mode by default for FMHA forward builds targeting gfx11/gfx12. - Retune gfx11/gfx12 FMHA forward kernel selection thresholds for some `hdim=128` cases to keep kernel selection aligned with the updated conversion behavior. ## Test Plan ./build/bin/tile_example_fmha_fwd -prec=bf16 -mode={0/1} -b=1 -h=16 -d={hdim} -s={seqlen} -s_k={seqlen} -lse=0 -iperm={0/1} -operm={0/1} ## Test Result - all tests passed when running `test_ck_tile_fmha` - BF16 FMHA forward performance improves by up to ~5% on gfx11. - BF16 FMHA forward performance improves by up to ~10% on gfx12. ## Submission Checklist - [ ] Look over the contributing guidelines at https://github.com/ROCm/ROCm/blob/develop/CONTRIBUTING.md#pull-requests.
CK Tile Example Suite
This directory contains a comprehensive suite of examples demonstrating the CK Tile programming model for high-performance GPU kernels. Each example illustrates a key deep learning or HPC operation, implemented using tile-based parallelism, modular pipelines, and data movement policy.
What is CK Tile?
CK Tile is a composable GPU programming API that expresses kernels as a composition of "tiles"—rectangular blocks of computation and data movement. The pipeline & policy orchestrates data movement (global <-> LDS <-> registers), computation, and synchronization, enabling high efficiency and flexibility.
Example Index
| Example | Operation | Description |
|---|---|---|
| 01_fmha | Fused Multi-Head Attention | Tile-based FMHA with masking, quantization, and epilogue fusion |
| 02_layernorm2d | LayerNorm2D | Blockwise layer normalization with fusion and quantization |
| 03_gemm | GEMM | Matrix multiplication with tilewise parallelism |
| 04_img2col | im2col | Image-to-column transformation for GEMM-based convolution |
| 05_reduce | Reduction | Tilewise sum, max, mean reductions |
| 06_permute | Permute | Generic tensor permutation (up to rank-8) |
| 09_topk_softmax | TopK-Softmax | Rowwise softmax and top-k selection for MoE gating |
| 10_rmsnorm2d | RMSNorm2D | Root mean square normalization for LLMs |
| 11_add_rmsnorm2d_rdquant | Add + RMSNorm2D + RDQuant | Fused add, RMSNorm, and rowwise dynamic quantization |
| 12_smoothquant | SmoothQuant | Per-channel scaling and quantization for int8 inference |
| 13_moe_sorting | MoE Sorting | Token-to-expert rearrangement for MoE dispatch |
| 14_moe_smoothquant | MoE-SmoothQuant | Expert-dependent quantization fused with top-k selection |
| 15_fused_moe | Fused MoE | End-to-end fused MoE block: sorting, group-GEMM, activation, weighting |
| 16_batched_gemm | Batched GEMM | Parallel computation of multiple GEMMs |
| 17_grouped_gemm | Grouped GEMM | Multiple independent GEMMs with different shapes |
| 18_flatmm | FLATMM | Flattened matrix multiplication for packed layouts |
| 19_gemm_multi_d | Multi-D GEMM | GEMM with multiple side inputs (bias, residual, etc.) |
| 35_batched_transpose | Batched Transpose | NCHW <-> NHWC and other layout conversions |
| 36_copy | Copy | Minimal example for tile-based memory movement |
| 37_transpose | Block Transpose | High-performance tiled transpose for large tensors |
Technical Highlights
- Tile Distribution: See
include/ck_tile/tile_program/tile_distribution/for mapping tiles to thread blocks. - Block Tile Pipelines: See
include/ck_tile/tile_program/block_tile_pipeline/for memory/computation pipelines. - Policies and Utilities: Many examples use custom policies for tile/block size and memory access.
How to Build & Run
mkdir build && cd build
sh ../script/cmake-ck-dev.sh ../ <arch>
make -j
Each example produces its own executable in build/bin/.
Learning and Extending
- Start Simple: Try 03_gemm or 36_copy to learn tile basics.
- Explore Fusion: See 11_add_rmsnorm2d_rdquant, 15_fused_moe, or 14_moe_smoothquant for advanced fusion.
- Experiment: Modify tile sizes, layouts, or pipelines to explore performance and flexibility.