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[GH-ISSUE #4] Characters in groupchat are outputting the prompt text with their own name in all fields #1
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SillyTavern/SillyTavern-Extras#1
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Originally created by @ClayShoaf on GitHub (Mar 26, 2023).
Original GitHub issue: https://github.com/SillyTavern/SillyTavern-Extras/issues/4
Instead of having:
When the prompt text comes up in the terminal, if
Person1is talking, it looks likeIf
Person2is talking, it looks likeThis basically makes it impossible for two characters to have a conversation with eachother.
@Cohee1207 commented on GitHub (Mar 26, 2023):
@ClayShoaf what is the API and branch you're using?
@Cohee1207 commented on GitHub (Mar 26, 2023):
Never mind, I see the issue now.
@Cohee1207 commented on GitHub (Mar 26, 2023):
Fixed here for OpenAI:
github.com/SillyLossy/TavernAI@f14a1cb7e9@ClayShoaf commented on GitHub (Mar 26, 2023):
Unfortunately, it's still happening. The dev branch UI is pretty cozy though.
@Cohee1207 commented on GitHub (Mar 26, 2023):
@ClayShoaf okay, here's one for non-OpenAI. I asked because the generational strategies are slightly varying on different AIs.
github.com/SillyLossy/TavernAI@eeb6a281d9@ClayShoaf commented on GitHub (Mar 26, 2023):
Whoops. I totally missed this question. Sorry about that. I'm using the KoboldAI API (via oobabooga's
--extensions apiflag). I tried using the "Text generation web UI" mode in TavernAI, but that wasn't working for me for some reason. I might have been doing something wrong, but using KolboldAI with oobabooga seems to be working fine. Thank you for all of your hard work!@ClayShoaf commented on GitHub (Mar 26, 2023):
Working like a charm now! Thank you so much!
Random side question for you, do you know if there is any way to manually decide who speaks next other than going through the menu and changing the chatiness sliders up and down? I know if there isn't that it would be a complex task to add, so I'm not gonna request it, but I was just curious if something like that was already in place and I just missed it.
@Cohee1207 commented on GitHub (Mar 26, 2023):
There's a way. Just mention the character's name in your message to make it speak.
@ClayShoaf commented on GitHub (Mar 26, 2023):
Ah, I was afraid of that. I've been getting a kick out of letting the bots talk to each other without any input from me. No worries, I'll just keep doing it with the sliders and deleting messages as necessary. Maybe I'll try to hack around with it if I get too frustrated. Thanks again for all the work you've done on this!