mirror of
https://github.com/SillyTavern/SillyTavern-Extras.git
synced 2026-03-11 14:30:03 +00:00
1034 lines
40 KiB
Python
1034 lines
40 KiB
Python
import argparse
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import ast
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import os
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import random
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import sys
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import threading
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import time
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import torch
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import io
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import torch.nn.functional as F
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import wx
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import numpy as np
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import json
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from PIL import Image
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from torchvision import transforms
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from flask import Flask, Response
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from flask_cors import CORS
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from io import BytesIO
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sys.path.append(os.getcwd())
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from tha3.mocap.ifacialmocap_constants import *
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from tha3.mocap.ifacialmocap_pose import create_default_ifacialmocap_pose
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from tha3.mocap.ifacialmocap_pose_converter import IFacialMocapPoseConverter
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from tha3.mocap.ifacialmocap_poser_converter_25 import create_ifacialmocap_pose_converter
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from tha3.poser.modes.load_poser import load_poser
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from tha3.poser.poser import Poser
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from tha3.util import (
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torch_linear_to_srgb, resize_PIL_image, extract_PIL_image_from_filelike,
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extract_pytorch_image_from_PIL_image
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)
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from typing import Optional
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# Global Variables
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global_source_image = None
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global_result_image = None
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global_reload = None
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is_talking_override = False
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is_talking = False
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global_timer_paused = False
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emotion = "neutral"
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lasttranisitiondPose = "NotInit"
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inMotion = False
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fps = 0
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current_pose = None
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storepath = os.path.join(os.getcwd(), "live2d", "emotions")
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# Flask setup
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app = Flask(__name__)
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CORS(app)
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def setEmotion(_emotion):
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global emotion
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highest_score = float('-inf')
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highest_label = None
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for item in _emotion:
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if item['score'] > highest_score:
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highest_score = item['score']
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highest_label = item['label']
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#print("Applying ", emotion)
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emotion = highest_label
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def unload():
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global global_timer_paused
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global_timer_paused = True
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return "Animation Paused"
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def start_talking():
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global is_talking_override
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is_talking_override = True
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return "started"
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def stop_talking():
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global is_talking_override
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is_talking_override = False
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return "stopped"
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def result_feed():
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def generate():
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while True:
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if global_result_image is not None:
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try:
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rgb_image = global_result_image[:, :, [2, 1, 0]] # Swap B and R channels
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pil_image = Image.fromarray(np.uint8(rgb_image)) # Convert to PIL Image
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if global_result_image.shape[2] == 4: # Check if there is an alpha channel present
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alpha_channel = global_result_image[:, :, 3] # Extract alpha channel
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pil_image.putalpha(Image.fromarray(np.uint8(alpha_channel))) # Set alpha channel in the PIL Image
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buffer = io.BytesIO() # Save as PNG with RGBA mode
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pil_image.save(buffer, format='PNG')
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image_bytes = buffer.getvalue()
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except Exception as e:
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print(f"Error when trying to write image: {e}")
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yield (b'--frame\r\n' # Send the PNG image
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b'Content-Type: image/png\r\n\r\n' + image_bytes + b'\r\n')
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else:
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time.sleep(0.1)
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return Response(generate(), mimetype='multipart/x-mixed-replace; boundary=frame')
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def live2d_load_file(stream):
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global global_source_image
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global global_reload
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global global_timer_paused
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global_timer_paused = False
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try:
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pil_image = Image.open(stream) # Load the image using PIL.Image.open
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img_data = BytesIO() # Create a copy of the image data in memory using BytesIO
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pil_image.save(img_data, format='PNG')
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global_reload = Image.open(BytesIO(img_data.getvalue())) # Set the global_reload to the copy of the image data
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except Image.UnidentifiedImageError:
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print(f"Could not load image from file, loading blank")
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full_path = os.path.join(os.getcwd(), "live2d\\tha3\\images\\inital.png")
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MainFrame.load_image(None, full_path)
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global_timer_paused = True
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return 'OK'
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def convert_linear_to_srgb(image: torch.Tensor) -> torch.Tensor:
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rgb_image = torch_linear_to_srgb(image[0:3, :, :])
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return torch.cat([rgb_image, image[3:4, :, :]], dim=0)
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def launch_gui(device, model):
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global initAMI
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initAMI = True
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parser = argparse.ArgumentParser(description='uWu Waifu')
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# Add other parser arguments here
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args, unknown = parser.parse_known_args()
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try:
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poser = load_poser(model, device)
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pose_converter = create_ifacialmocap_pose_converter() #creates a list of 45
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app = wx.App(redirect=False)
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main_frame = MainFrame(poser, pose_converter, device)
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main_frame.SetSize((750, 600))
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#Lload default image (you can pass args.char if required)
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full_path = os.path.join(os.getcwd(), "live2d\\tha3\\images\\inital.png")
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main_frame.load_image(None, full_path)
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#main_frame.Show(True)
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main_frame.capture_timer.Start(100)
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main_frame.animation_timer.Start(100)
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wx.DisableAsserts() #prevent popup about debug alert closed from other threads
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app.MainLoop()
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except RuntimeError as e:
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print(e)
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sys.exit()
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class FpsStatistics:
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def __init__(self):
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self.count = 100
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self.fps = []
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def add_fps(self, fps):
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self.fps.append(fps)
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while len(self.fps) > self.count:
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del self.fps[0]
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def get_average_fps(self):
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if len(self.fps) == 0:
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return 0.0
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else:
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return sum(self.fps) / len(self.fps)
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class MainFrame(wx.Frame):
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def __init__(self, poser: Poser, pose_converter: IFacialMocapPoseConverter, device: torch.device):
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super().__init__(None, wx.ID_ANY, "uWu Waifu")
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self.pose_converter = pose_converter
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self.poser = poser
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self.device = device
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self.targets = {"head_y_index": 0}
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self.progress = {"head_y_index": 0}
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self.direction = {"head_y_index": 1}
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self.originals = {"head_y_index": 0}
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self.forward = {"head_y_index": True} # Direction of interpolation
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self.start_values = {"head_y_index": 0}
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self.fps_statistics = FpsStatistics()
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self.image_load_counter = 0
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self.custom_background_image = None # Add this line
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self.sliders = {}
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self.ifacialmocap_pose = create_default_ifacialmocap_pose()
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self.source_image_bitmap = wx.Bitmap(self.poser.get_image_size(), self.poser.get_image_size())
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self.result_image_bitmap = wx.Bitmap(self.poser.get_image_size(), self.poser.get_image_size())
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self.wx_source_image = None
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self.torch_source_image = None
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self.last_update_time = None
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self.create_ui()
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self.create_timers()
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self.Bind(wx.EVT_CLOSE, self.on_close)
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self.update_source_image_bitmap()
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self.update_result_image_bitmap()
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def create_timers(self):
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self.capture_timer = wx.Timer(self, wx.ID_ANY)
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self.Bind(wx.EVT_TIMER, self.update_capture_panel, id=self.capture_timer.GetId())
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self.animation_timer = wx.Timer(self, wx.ID_ANY)
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self.Bind(wx.EVT_TIMER, self.update_result_image_bitmap, id=self.animation_timer.GetId())
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def on_close(self, event: wx.Event):
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# Stop the timers
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self.animation_timer.Stop()
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self.capture_timer.Stop()
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# Destroy the windows
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self.Destroy()
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event.Skip()
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sys.exit(0)
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def random_generate_value(self, min, max, origin_value):
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random_value = random.choice(list(range(min, max, 1))) / 2500.0
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randomized = origin_value + random_value
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if randomized > 1.0:
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randomized = 1.0
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if randomized < 0:
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randomized = 0
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return randomized
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def animationTalking(self):
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global is_talking
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current_pose = self.ifacialmocap_pose
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# NOTE: randomize mouth
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for blendshape_name in BLENDSHAPE_NAMES:
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if "jawOpen" in blendshape_name:
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if is_talking or is_talking_override:
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current_pose[blendshape_name] = self.random_generate_value(-5000, 5000, abs(1 - current_pose[blendshape_name]))
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else:
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current_pose[blendshape_name] = 0
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return current_pose
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def animationHeadMove(self):
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current_pose = self.ifacialmocap_pose
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for key in [HEAD_BONE_Y]: #can add more to this list if needed
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current_pose[key] = self.random_generate_value(-20, 20, current_pose[key])
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return current_pose
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def animationBlink(self):
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current_pose = self.ifacialmocap_pose
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if random.random() <= 0.03:
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current_pose["eyeBlinkRight"] = 1
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current_pose["eyeBlinkLeft"] = 1
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else:
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current_pose["eyeBlinkRight"] = 0
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current_pose["eyeBlinkLeft"] = 0
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return current_pose
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def addNamestoConvert(pose):
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index_to_name = {
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0: 'eyebrow_troubled_left_index', #COMBACK TO UNK
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1: 'eyebrow_troubled_right_index',#COMBACK TO UNK
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2: 'eyebrow_angry_left_index',
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3: 'eyebrow_angry_right_index',
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4: 'unknown1', #COMBACK TO UNK
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5: 'unknown2', #COMBACK TO UNK
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6: 'eyebrow_raised_left_index',
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7: 'eyebrow_raised_right_index',
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8: 'eyebrow_happy_left_index',
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9: 'eyebrow_happy_right_index',
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10: 'unknown3', #COMBACK TO UNK
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11: 'unknown4', #COMBACK TO UNK
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12: 'wink_left_index',
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13: 'wink_right_index',
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14: 'eye_happy_wink_left_index',
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15: 'eye_happy_wink_right_index',
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16: 'eye_surprised_left_index',
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17: 'eye_surprised_right_index',
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18: 'unknown5', #COMBACK TO UNK
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19: 'unknown6', #COMBACK TO UNK
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20: 'unknown7', #COMBACK TO UNK
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21: 'unknown8', #COMBACK TO UNK
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22: 'eye_raised_lower_eyelid_left_index',
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23: 'eye_raised_lower_eyelid_right_index',
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24: 'iris_small_left_index',
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25: 'iris_small_right_index',
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26: 'mouth_aaa_index',
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27: 'mouth_iii_index',
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28: 'mouth_ooo_index',
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29: 'unknown9a', #COMBACK TO UNK
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30: 'mouth_ooo_index2',
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31: 'unknown9', #COMBACK TO UNK
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32: 'unknown10', #COMBACK TO UNK
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33: 'unknown11', #COMBACK TO UNK
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34: 'mouth_raised_corner_left_index',
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35: 'mouth_raised_corner_right_index',
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36: 'unknown12',
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37: 'iris_rotation_x_index',
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38: 'iris_rotation_y_index',
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39: 'head_x_index',
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40: 'head_y_index',
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41: 'neck_z_index',
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42: 'body_y_index',
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43: 'body_z_index',
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44: 'breathing_index'
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}
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output = []
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for index, value in enumerate(pose):
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name = index_to_name.get(index, "Unknown")
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output.append(f"{name}: {value}")
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return output
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def get_emotion_values(self, emotion): # Place to define emotion presets
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global storepath
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#print(emotion)
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file_path = os.path.join(storepath, emotion + ".json")
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#print("trying: ", file_path)
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if not os.path.exists(file_path):
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print("using backup for: ", file_path)
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file_path = os.path.join(storepath, "_defaults.json")
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with open(file_path, 'r') as json_file:
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emotions = json.load(json_file)
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targetpose = emotions.get(emotion, {})
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targetpose_values = targetpose
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#targetpose_values = list(targetpose.values())
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#print("targetpose: ", targetpose, "for ", emotion)
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return targetpose_values
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def animateToEmotion(self, current_pose_list, target_pose_dict):
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transitionPose = []
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# Loop through the current_pose_list
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for item in current_pose_list:
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index, value = item.split(': ')
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# Always take the value from target_pose_dict if the key exists
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if index in target_pose_dict and index != "breathing_index":
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transitionPose.append(f"{index}: {target_pose_dict[index]}")
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else:
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transitionPose.append(item)
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# Ensure that the number of elements in transitionPose matches with current_pose_list
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assert len(transitionPose) == len(current_pose_list)
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return transitionPose
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def animationMain(self):
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self.ifacialmocap_pose = self.animationBlink()
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self.ifacialmocap_pose = self.animationHeadMove()
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self.ifacialmocap_pose = self.animationTalking()
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return self.ifacialmocap_pose
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def filter_by_index(self, current_pose_list, index):
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# Create an empty list to store the filtered dictionaries
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filtered_list = []
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# Iterate through each dictionary in the current_pose_list
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for pose_dict in current_pose_list:
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# Check if the 'breathing_index' key exists in the dictionary
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if index in pose_dict:
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# If the key exists, append the dictionary to the filtered list
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filtered_list.append(pose_dict)
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return filtered_list
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def on_erase_background(self, event: wx.Event):
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pass
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def create_animation_panel(self, parent):
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self.animation_panel = wx.Panel(parent, style=wx.RAISED_BORDER)
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self.animation_panel_sizer = wx.BoxSizer(wx.HORIZONTAL)
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self.animation_panel.SetSizer(self.animation_panel_sizer)
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self.animation_panel.SetAutoLayout(1)
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image_size = self.poser.get_image_size()
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# Left Column (Image)
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self.animation_left_panel = wx.Panel(self.animation_panel, style=wx.SIMPLE_BORDER)
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self.animation_left_panel_sizer = wx.BoxSizer(wx.VERTICAL)
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self.animation_left_panel.SetSizer(self.animation_left_panel_sizer)
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self.animation_left_panel.SetAutoLayout(1)
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self.animation_panel_sizer.Add(self.animation_left_panel, 1, wx.EXPAND)
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self.result_image_panel = wx.Panel(self.animation_left_panel, size=(image_size, image_size),
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style=wx.SIMPLE_BORDER)
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self.result_image_panel.Bind(wx.EVT_PAINT, self.paint_result_image_panel)
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self.result_image_panel.Bind(wx.EVT_ERASE_BACKGROUND, self.on_erase_background)
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self.result_image_panel.Bind(wx.EVT_LEFT_DOWN, self.load_image)
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self.animation_left_panel_sizer.Add(self.result_image_panel, 1, wx.EXPAND)
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separator = wx.StaticLine(self.animation_left_panel, -1, size=(256, 1))
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self.animation_left_panel_sizer.Add(separator, 0, wx.EXPAND)
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self.fps_text = wx.StaticText(self.animation_left_panel, label="")
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self.animation_left_panel_sizer.Add(self.fps_text, wx.SizerFlags().Border())
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self.animation_left_panel_sizer.Fit(self.animation_left_panel)
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# Right Column (Sliders)
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self.animation_right_panel = wx.Panel(self.animation_panel, style=wx.SIMPLE_BORDER)
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self.animation_right_panel_sizer = wx.BoxSizer(wx.VERTICAL)
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self.animation_right_panel.SetSizer(self.animation_right_panel_sizer)
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self.animation_right_panel.SetAutoLayout(1)
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self.animation_panel_sizer.Add(self.animation_right_panel, 1, wx.EXPAND)
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separator = wx.StaticLine(self.animation_right_panel, -1, size=(256, 5))
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self.animation_right_panel_sizer.Add(separator, 0, wx.EXPAND)
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background_text = wx.StaticText(self.animation_right_panel, label="--- Background ---", style=wx.ALIGN_CENTER)
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self.animation_right_panel_sizer.Add(background_text, 0, wx.EXPAND)
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self.output_background_choice = wx.Choice(
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self.animation_right_panel,
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choices=[
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"TRANSPARENT",
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"GREEN",
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"BLUE",
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"BLACK",
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"WHITE",
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"LOADED",
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"CUSTOM"
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]
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)
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self.output_background_choice.SetSelection(0)
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self.animation_right_panel_sizer.Add(self.output_background_choice, 0, wx.EXPAND)
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blendshape_groups = {
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'Eyes': ['eyeLookOutLeft', 'eyeLookOutRight', 'eyeLookDownLeft', 'eyeLookUpLeft', 'eyeWideLeft', 'eyeWideRight'],
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'Mouth': ['mouthFrownLeft'],
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'Cheek': ['cheekSquintLeft', 'cheekSquintRight', 'cheekPuff'],
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'Brow': ['browDownLeft', 'browOuterUpLeft', 'browDownRight', 'browOuterUpRight', 'browInnerUp'],
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'Eyelash': ['mouthSmileLeft'],
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'Nose': ['noseSneerLeft', 'noseSneerRight'],
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'Misc': ['tongueOut']
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}
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for group_name, variables in blendshape_groups.items():
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collapsible_pane = wx.CollapsiblePane(self.animation_right_panel, label=group_name, style=wx.CP_DEFAULT_STYLE | wx.CP_NO_TLW_RESIZE)
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collapsible_pane.Bind(wx.EVT_COLLAPSIBLEPANE_CHANGED, self.on_pane_changed)
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self.animation_right_panel_sizer.Add(collapsible_pane, 0, wx.EXPAND)
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pane_sizer = wx.BoxSizer(wx.VERTICAL)
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collapsible_pane.GetPane().SetSizer(pane_sizer)
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|
|
for variable in variables:
|
|
variable_label = wx.StaticText(collapsible_pane.GetPane(), label=variable)
|
|
|
|
# Multiply min and max values by 100 for the slider
|
|
slider = wx.Slider(
|
|
collapsible_pane.GetPane(),
|
|
value=0,
|
|
minValue=0,
|
|
maxValue=100,
|
|
size=(150, -1), # Set the width to 150 and height to default
|
|
style=wx.SL_HORIZONTAL | wx.SL_LABELS
|
|
)
|
|
|
|
slider.SetName(variable)
|
|
slider.Bind(wx.EVT_SLIDER, self.on_slider_change)
|
|
self.sliders[slider.GetId()] = slider
|
|
|
|
pane_sizer.Add(variable_label, 0, wx.ALIGN_CENTER | wx.ALL, 5)
|
|
pane_sizer.Add(slider, 0, wx.EXPAND)
|
|
|
|
self.animation_right_panel_sizer.Fit(self.animation_right_panel)
|
|
self.animation_panel_sizer.Fit(self.animation_panel)
|
|
|
|
def on_pane_changed(self, event):
|
|
# Update the layout when a collapsible pane is expanded or collapsed
|
|
self.animation_right_panel.Layout()
|
|
|
|
def on_slider_change(self, event):
|
|
slider = event.GetEventObject()
|
|
value = slider.GetValue() / 100.0 # Divide by 100 to get the actual float value
|
|
#print(value)
|
|
slider_name = slider.GetName()
|
|
self.ifacialmocap_pose[slider_name] = value
|
|
|
|
def create_ui(self):
|
|
#MAke the UI Elements
|
|
self.main_sizer = wx.BoxSizer(wx.VERTICAL)
|
|
self.SetSizer(self.main_sizer)
|
|
self.SetAutoLayout(1)
|
|
|
|
self.capture_pose_lock = threading.Lock()
|
|
|
|
#Main panel with JPS
|
|
self.create_animation_panel(self)
|
|
self.main_sizer.Add(self.animation_panel, wx.SizerFlags(0).Expand().Border(wx.ALL, 5))
|
|
|
|
def update_capture_panel(self, event: wx.Event):
|
|
data = self.ifacialmocap_pose
|
|
for rotation_name in ROTATION_NAMES:
|
|
value = data[rotation_name]
|
|
|
|
@staticmethod
|
|
def convert_to_100(x):
|
|
return int(max(0.0, min(1.0, x)) * 100)
|
|
|
|
def paint_source_image_panel(self, event: wx.Event):
|
|
wx.BufferedPaintDC(self.source_image_panel, self.source_image_bitmap)
|
|
|
|
def update_source_image_bitmap(self):
|
|
dc = wx.MemoryDC()
|
|
dc.SelectObject(self.source_image_bitmap)
|
|
if self.wx_source_image is None:
|
|
self.draw_nothing_yet_string(dc)
|
|
else:
|
|
dc.Clear()
|
|
dc.DrawBitmap(self.wx_source_image, 0, 0, True)
|
|
del dc
|
|
|
|
def draw_nothing_yet_string(self, dc):
|
|
dc.Clear()
|
|
font = wx.Font(wx.FontInfo(14).Family(wx.FONTFAMILY_SWISS))
|
|
dc.SetFont(font)
|
|
w, h = dc.GetTextExtent("Nothing yet!")
|
|
dc.DrawText("Nothing yet!", (self.poser.get_image_size() - w) // 2, (self.poser.get_image_size() - h) // 2)
|
|
|
|
def paint_result_image_panel(self, event: wx.Event):
|
|
wx.BufferedPaintDC(self.result_image_panel, self.result_image_bitmap)
|
|
|
|
def combine_pose_with_names(combine_pose):
|
|
pose_names = [
|
|
'eyeLookInLeft', 'eyeLookOutLeft', 'eyeLookDownLeft', 'eyeLookUpLeft',
|
|
'eyeBlinkLeft', 'eyeSquintLeft', 'eyeWideLeft', 'eyeLookInRight',
|
|
'eyeLookOutRight', 'eyeLookDownRight', 'eyeLookUpRight', 'eyeBlinkRight',
|
|
'eyeSquintRight', 'eyeWideRight', 'browDownLeft', 'browOuterUpLeft',
|
|
'browDownRight', 'browOuterUpRight', 'browInnerUp', 'noseSneerLeft',
|
|
'noseSneerRight', 'cheekSquintLeft', 'cheekSquintRight', 'cheekPuff',
|
|
'mouthLeft', 'mouthDimpleLeft', 'mouthFrownLeft', 'mouthLowerDownLeft',
|
|
'mouthPressLeft', 'mouthSmileLeft', 'mouthStretchLeft', 'mouthUpperUpLeft',
|
|
'mouthRight', 'mouthDimpleRight', 'mouthFrownRight', 'mouthLowerDownRight',
|
|
'mouthPressRight', 'mouthSmileRight', 'mouthStretchRight', 'mouthUpperUpRight',
|
|
'mouthClose', 'mouthFunnel', 'mouthPucker', 'mouthRollLower', 'mouthRollUpper',
|
|
'mouthShrugLower', 'mouthShrugUpper', 'jawLeft', 'jawRight', 'jawForward',
|
|
'jawOpen', 'tongueOut', 'headBoneX', 'headBoneY', 'headBoneZ', 'headBoneQuat',
|
|
'leftEyeBoneX', 'leftEyeBoneY', 'leftEyeBoneZ', 'leftEyeBoneQuat',
|
|
'rightEyeBoneX', 'rightEyeBoneY', 'rightEyeBoneZ', 'rightEyeBoneQuat'
|
|
]
|
|
pose_dict = dict(zip(pose_names, combine_pose))
|
|
return pose_dict
|
|
|
|
def determine_data_type(self, data):
|
|
if isinstance(data, list):
|
|
print("It's a list.")
|
|
elif isinstance(data, dict):
|
|
print("It's a dictionary.")
|
|
elif isinstance(data, str):
|
|
print("It's a string.")
|
|
else:
|
|
print("Unknown data type.")
|
|
|
|
def count_elements(self, input_data):
|
|
if isinstance(input_data, list) or isinstance(input_data, dict):
|
|
return len(input_data)
|
|
else:
|
|
raise TypeError("Input must be a list or dictionary.")
|
|
|
|
def convert_list_to_dict(self, list_str):
|
|
# Evaluate the string to get the actual list
|
|
list_data = ast.literal_eval(list_str)
|
|
|
|
# Initialize an empty dictionary
|
|
result_dict = {}
|
|
|
|
# Convert the list to a dictionary
|
|
for item in list_data:
|
|
key, value_str = item.split(': ')
|
|
value = float(value_str)
|
|
result_dict[key] = value
|
|
|
|
return result_dict
|
|
|
|
def dict_to_tensor(self, d):
|
|
if isinstance(d, dict):
|
|
return torch.tensor(list(d.values()))
|
|
elif isinstance(d, list):
|
|
return torch.tensor(d)
|
|
else:
|
|
raise ValueError("Unsupported data type passed to dict_to_tensor.")
|
|
|
|
def update_ifacualmocap_pose(self, ifacualmocap_pose, emotion_pose):
|
|
# Update Values - The following values are in emotion_pose but not defined in ifacualmocap_pose
|
|
# eye_happy_wink_left_index, eye_happy_wink_right_index
|
|
# eye_surprised_left_index, eye_surprised_right_index
|
|
# eye_relaxed_left_index, eye_relaxed_right_index
|
|
# eye_unimpressed
|
|
# eye_raised_lower_eyelid_left_index, eye_raised_lower_eyelid_right_index
|
|
# mouth_uuu_index
|
|
# mouth_eee_index
|
|
# mouth_ooo_index
|
|
# mouth_delta
|
|
# mouth_smirk
|
|
# body_y_index
|
|
# body_z_index
|
|
# breathing_index
|
|
|
|
|
|
ifacualmocap_pose['browDownLeft'] = emotion_pose['eyebrow_troubled_left_index']
|
|
ifacualmocap_pose['browDownRight'] = emotion_pose['eyebrow_troubled_right_index']
|
|
ifacualmocap_pose['browOuterUpLeft'] = emotion_pose['eyebrow_angry_left_index']
|
|
ifacualmocap_pose['browOuterUpRight'] = emotion_pose['eyebrow_angry_right_index']
|
|
ifacualmocap_pose['browInnerUp'] = emotion_pose['eyebrow_happy_left_index']
|
|
ifacualmocap_pose['browInnerUp'] += emotion_pose['eyebrow_happy_right_index']
|
|
ifacualmocap_pose['browDownLeft'] = emotion_pose['eyebrow_raised_left_index']
|
|
ifacualmocap_pose['browDownRight'] = emotion_pose['eyebrow_raised_right_index']
|
|
ifacualmocap_pose['browDownLeft'] += emotion_pose['eyebrow_lowered_left_index']
|
|
ifacualmocap_pose['browDownRight'] += emotion_pose['eyebrow_lowered_right_index']
|
|
ifacualmocap_pose['browDownLeft'] += emotion_pose['eyebrow_serious_left_index']
|
|
ifacualmocap_pose['browDownRight'] += emotion_pose['eyebrow_serious_right_index']
|
|
|
|
# Update eye values
|
|
ifacualmocap_pose['eyeWideLeft'] = emotion_pose['eye_surprised_left_index']
|
|
ifacualmocap_pose['eyeWideRight'] = emotion_pose['eye_surprised_right_index']
|
|
|
|
# Update wink values
|
|
if random.random() <= 0.03: #RANDOM BLINK ELSE GOTO EMO
|
|
ifacualmocap_pose["eyeBlinkRight"] = 100000
|
|
ifacualmocap_pose["eyeBlinkLeft"] = 100000
|
|
else:
|
|
ifacualmocap_pose['eyeBlinkLeft'] = emotion_pose['eye_wink_left_index']
|
|
ifacualmocap_pose['eyeBlinkRight'] = emotion_pose['eye_wink_right_index']
|
|
|
|
# Update iris rotation values
|
|
ifacualmocap_pose['eyeLookInLeft'] = -emotion_pose['iris_rotation_y_index']
|
|
ifacualmocap_pose['eyeLookOutLeft'] = emotion_pose['iris_rotation_y_index']
|
|
ifacualmocap_pose['eyeLookInRight'] = emotion_pose['iris_rotation_y_index']
|
|
ifacualmocap_pose['eyeLookOutRight'] = -emotion_pose['iris_rotation_y_index']
|
|
ifacualmocap_pose['eyeLookUpLeft'] = emotion_pose['iris_rotation_x_index']
|
|
ifacualmocap_pose['eyeLookDownLeft'] = -emotion_pose['iris_rotation_x_index']
|
|
ifacualmocap_pose['eyeLookUpRight'] = emotion_pose['iris_rotation_x_index']
|
|
ifacualmocap_pose['eyeLookDownRight'] = -emotion_pose['iris_rotation_x_index']
|
|
|
|
# Update iris size values
|
|
ifacualmocap_pose['irisWideLeft'] = emotion_pose['iris_small_left_index']
|
|
ifacualmocap_pose['irisWideRight'] = emotion_pose['iris_small_right_index']
|
|
|
|
# Update head rotation values
|
|
ifacualmocap_pose['headBoneX'] = -emotion_pose['head_x_index'] * 15.0
|
|
ifacualmocap_pose['headBoneY'] = -emotion_pose['head_y_index'] * 10.0
|
|
ifacualmocap_pose['headBoneZ'] = emotion_pose['neck_z_index'] * 15.0
|
|
|
|
# Update mouth values
|
|
ifacualmocap_pose['mouthSmileLeft'] = emotion_pose['mouth_aaa_index']
|
|
ifacualmocap_pose['mouthSmileRight'] = emotion_pose['mouth_aaa_index']
|
|
ifacualmocap_pose['mouthFrownLeft'] = emotion_pose['mouth_lowered_corner_left_index']
|
|
ifacualmocap_pose['mouthFrownRight'] = emotion_pose['mouth_lowered_corner_right_index']
|
|
ifacualmocap_pose['mouthPressLeft'] = emotion_pose['mouth_raised_corner_left_index']
|
|
ifacualmocap_pose['mouthPressRight'] = emotion_pose['mouth_raised_corner_right_index']
|
|
|
|
return ifacualmocap_pose
|
|
|
|
def update_talking_pose(self, tranisitiondPose):
|
|
global is_talking, is_talking_override
|
|
|
|
MOUTHPARTS = ['mouth_aaa_index']
|
|
|
|
updated_list = []
|
|
|
|
for item in tranisitiondPose:
|
|
key, value = item.split(': ')
|
|
|
|
if key in MOUTHPARTS and is_talking_override:
|
|
new_value = self.random_generate_value(-5000, 5000, abs(1 - float(value)))
|
|
updated_list.append(f"{key}: {new_value}")
|
|
else:
|
|
updated_list.append(item)
|
|
|
|
return updated_list
|
|
|
|
def update_sway_pose_good(self, tranisitiondPose):
|
|
MOVEPARTS = ['head_y_index']
|
|
updated_list = []
|
|
|
|
print( self.start_values, self.targets, self.progress, self.direction )
|
|
|
|
for item in tranisitiondPose:
|
|
key, value = item.split(': ')
|
|
|
|
if key in MOVEPARTS:
|
|
current_value = float(value)
|
|
|
|
# If progress reaches 1 or 0
|
|
if self.progress[key] >= 1 or self.progress[key] <= 0:
|
|
# Reverse direction
|
|
self.direction[key] *= -1
|
|
|
|
# If direction is now forward, set a new target and store starting value
|
|
if self.direction[key] == 1:
|
|
self.start_values[key] = current_value
|
|
self.targets[key] = current_value + random.uniform(-1, 1)
|
|
self.progress[key] = 0 # Reset progress when setting a new target
|
|
|
|
# Use lerp to interpolate between start and target values
|
|
new_value = self.start_values[key] + self.progress[key] * (self.targets[key] - self.start_values[key])
|
|
|
|
# Ensure the value remains within bounds (just in case)
|
|
new_value = min(max(new_value, -1), 1)
|
|
|
|
# Update progress based on direction
|
|
self.progress[key] += 0.02 * self.direction[key]
|
|
|
|
updated_list.append(f"{key}: {new_value}")
|
|
else:
|
|
updated_list.append(item)
|
|
|
|
return updated_list
|
|
|
|
def update_sway_pose(self, tranisitiondPose):
|
|
MOVEPARTS = ['head_y_index']
|
|
updated_list = []
|
|
|
|
#print( self.start_values, self.targets, self.progress, self.direction )
|
|
|
|
for item in tranisitiondPose:
|
|
key, value = item.split(': ')
|
|
|
|
if key in MOVEPARTS:
|
|
current_value = float(value)
|
|
|
|
# Use lerp to interpolate between start and target values
|
|
new_value = self.start_values[key] + self.progress[key] * (self.targets[key] - self.start_values[key])
|
|
|
|
# Ensure the value remains within bounds (just in case)
|
|
new_value = min(max(new_value, -1), 1)
|
|
|
|
# Check if we've reached the target or start value
|
|
is_close_to_target = abs(new_value - self.targets[key]) < 0.04
|
|
is_close_to_start = abs(new_value - self.start_values[key]) < 0.04
|
|
|
|
if (self.direction[key] == 1 and is_close_to_target) or (self.direction[key] == -1 and is_close_to_start):
|
|
# Reverse direction
|
|
self.direction[key] *= -1
|
|
|
|
# If direction is now forward, set a new target and store starting value
|
|
if self.direction[key] == 1:
|
|
self.start_values[key] = new_value
|
|
self.targets[key] = current_value + random.uniform(-0.6, 0.6)
|
|
self.progress[key] = 0 # Reset progress when setting a new target
|
|
|
|
# Update progress based on direction
|
|
self.progress[key] += 0.04 * self.direction[key]
|
|
|
|
updated_list.append(f"{key}: {new_value}")
|
|
else:
|
|
updated_list.append(item)
|
|
|
|
return updated_list
|
|
|
|
def update_transition_pose(self, last_transition_pose_s, transition_pose_s):
|
|
inMotion = True
|
|
|
|
# Create dictionaries from the lists for easier comparison
|
|
last_transition_dict = {}
|
|
for item in last_transition_pose_s:
|
|
key = item.split(': ')[0]
|
|
value = float(item.split(': ')[1])
|
|
if key == 'unknown':
|
|
key += f"_{list(last_transition_dict.values()).count(value)}"
|
|
last_transition_dict[key] = value
|
|
|
|
transition_dict = {}
|
|
for item in transition_pose_s:
|
|
key = item.split(': ')[0]
|
|
value = float(item.split(': ')[1])
|
|
if key == 'unknown':
|
|
key += f"_{list(transition_dict.values()).count(value)}"
|
|
transition_dict[key] = value
|
|
|
|
updated_last_transition_pose = []
|
|
|
|
for key, last_value in last_transition_dict.items():
|
|
# If the key exists in transition_dict, increment its value by 0.4 and clip it to the target
|
|
if key in transition_dict:
|
|
delta = transition_dict[key] - last_value
|
|
last_value += delta * 0.1
|
|
|
|
# Reconstruct the string and append it to the updated list
|
|
updated_last_transition_pose.append(f"{key}: {last_value}")
|
|
|
|
# If any value is less than the target, set inMotion to True
|
|
if any(last_transition_dict[k] < transition_dict[k] for k in last_transition_dict if k in transition_dict):
|
|
inMotion = True
|
|
else:
|
|
inMotion = False
|
|
|
|
return updated_last_transition_pose
|
|
|
|
|
|
|
|
def update_result_image_bitmap(self, event: Optional[wx.Event] = None):
|
|
global global_timer_paused
|
|
global initAMI
|
|
global global_result_image
|
|
global global_reload
|
|
global emotion
|
|
global fps
|
|
global current_pose
|
|
global is_talking
|
|
global is_talking_override
|
|
global lasttranisitiondPose
|
|
|
|
if global_timer_paused:
|
|
return
|
|
|
|
try:
|
|
if global_reload is not None:
|
|
MainFrame.load_image(self, event=None, file_path=None) # call load_image function here
|
|
return
|
|
|
|
#OLD METHOD
|
|
#ifacialmocap_pose = self.animationMain() #GET ANIMATION CHANGES
|
|
#current_posesaved = self.pose_converter.convert(ifacialmocap_pose)
|
|
#combined_posesaved = current_posesaved
|
|
|
|
#NEW METHOD
|
|
#CREATES THE DEFAULT POSE AND STORES OBJ IN STRING
|
|
ifacialmocap_pose = self.animationMain()
|
|
#print("ifacialmocap_pose", ifacialmocap_pose)
|
|
|
|
#GET EMOTION SETTING
|
|
emotion_pose = self.get_emotion_values(emotion)
|
|
#print("emotion_pose ", emotion_pose)
|
|
|
|
#MERGE EMOTION SETTING WITH CURRENT OUTPUT
|
|
updated_pose = self.update_ifacualmocap_pose(ifacialmocap_pose, emotion_pose)
|
|
#print("updated_pose ", updated_pose)
|
|
|
|
#CONVERT RESULT TO FORMAT NN CAN USE
|
|
current_pose = self.pose_converter.convert(updated_pose)
|
|
#print("current_pose ", current_pose)
|
|
|
|
#SEND THROUGH CONVERT
|
|
current_pose = self.pose_converter.convert(ifacialmocap_pose)
|
|
#print("current_pose2 ", current_pose)
|
|
|
|
#ADD LABELS/NAMES TO THE POSE
|
|
names_current_pose = MainFrame.addNamestoConvert(current_pose)
|
|
#print("current pose :", names_current_pose)
|
|
|
|
#GET THE EMOTION VALUES again for some reason
|
|
emotion_pose2 = self.get_emotion_values(emotion)
|
|
#print("target pose :", emotion_pose2)
|
|
|
|
#APPLY VALUES TO THE POSE AGAIN?? This needs to overwrite the values
|
|
tranisitiondPose = self.animateToEmotion(names_current_pose, emotion_pose2)
|
|
#print("combine pose :", tranisitiondPose)
|
|
|
|
#Animate Talking
|
|
tranisitiondPose = self.update_talking_pose(tranisitiondPose)
|
|
|
|
#Animate Head Sway
|
|
tranisitiondPose = self.update_sway_pose(tranisitiondPose)
|
|
|
|
#smooth animate
|
|
#print("LAST VALUES: ", lasttranisitiondPose)
|
|
#print("TARGER VALUES: ", tranisitiondPose)
|
|
|
|
if lasttranisitiondPose != "NotInit":
|
|
tranisitiondPose = self.update_transition_pose(lasttranisitiondPose, tranisitiondPose)
|
|
#print("smoothed: ", tranisitiondPose)
|
|
|
|
|
|
|
|
#reformat the data correctly
|
|
parsed_data = []
|
|
for item in tranisitiondPose:
|
|
key, value_str = item.split(': ')
|
|
value = float(value_str)
|
|
parsed_data.append((key, value))
|
|
tranisitiondPosenew = [value for _, value in parsed_data]
|
|
|
|
#not sure what this is for TBH
|
|
ifacialmocap_pose = tranisitiondPosenew
|
|
|
|
if self.torch_source_image is None:
|
|
dc = wx.MemoryDC()
|
|
dc.SelectObject(self.result_image_bitmap)
|
|
self.draw_nothing_yet_string(dc)
|
|
del dc
|
|
return
|
|
|
|
#pose = torch.tensor(tranisitiondPosenew, device=self.device, dtype=self.poser.get_dtype())
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pose = self.dict_to_tensor(tranisitiondPosenew).to(device=self.device, dtype=self.poser.get_dtype())
|
|
|
|
with torch.no_grad():
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output_image = self.poser.pose(self.torch_source_image, pose)[0].float()
|
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output_image = convert_linear_to_srgb((output_image + 1.0) / 2.0)
|
|
|
|
c, h, w = output_image.shape
|
|
output_image = (255.0 * torch.transpose(output_image.reshape(c, h * w), 0, 1)).reshape(h, w, c).byte()
|
|
|
|
|
|
numpy_image = output_image.detach().cpu().numpy()
|
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wx_image = wx.ImageFromBuffer(numpy_image.shape[0],
|
|
numpy_image.shape[1],
|
|
numpy_image[:, :, 0:3].tobytes(),
|
|
numpy_image[:, :, 3].tobytes())
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wx_bitmap = wx_image.ConvertToBitmap()
|
|
|
|
dc = wx.MemoryDC()
|
|
dc.SelectObject(self.result_image_bitmap)
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|
dc.Clear()
|
|
dc.DrawBitmap(wx_bitmap,
|
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(self.poser.get_image_size() - numpy_image.shape[0]) // 2,
|
|
(self.poser.get_image_size() - numpy_image.shape[1]) // 2, True)
|
|
|
|
numpy_image_bgra = numpy_image[:, :, [2, 1, 0, 3]] # Convert color channels from RGB to BGR and keep alpha channel
|
|
global_result_image = numpy_image_bgra
|
|
|
|
del dc
|
|
|
|
|
|
time_now = time.time_ns()
|
|
if self.last_update_time is not None:
|
|
elapsed_time = time_now - self.last_update_time
|
|
fps = 1.0 / (elapsed_time / 10**9)
|
|
|
|
if self.torch_source_image is not None:
|
|
self.fps_statistics.add_fps(fps)
|
|
self.fps_text.SetLabelText("FPS = %0.2f" % self.fps_statistics.get_average_fps())
|
|
|
|
self.last_update_time = time_now
|
|
|
|
if(initAMI == True): #If the models are just now initalized stop animation to save
|
|
global_timer_paused = True
|
|
initAMI = False
|
|
|
|
if random.random() <= 0.01:
|
|
trimmed_fps = round(fps, 1)
|
|
#print("Live2d FPS: {:.1f}".format(trimmed_fps))
|
|
|
|
|
|
#Store current pose to use as last pose on next loop
|
|
lasttranisitiondPose = tranisitiondPose
|
|
|
|
self.Refresh()
|
|
|
|
except KeyboardInterrupt:
|
|
print("Update process was interrupted by the user.")
|
|
wx.Exit()
|
|
|
|
def resize_image(image, size=(512, 512)):
|
|
image.thumbnail(size, Image.LANCZOS) # Step 1: Resize the image to maintain the aspect ratio with the larger dimension being 512 pixels
|
|
new_image = Image.new("RGBA", size) # Step 2: Create a new image of size 512x512 with transparency
|
|
new_image.paste(image, ((size[0] - image.size[0]) // 2,
|
|
(size[1] - image.size[1]) // 2)) # Step 3: Paste the resized image into the new image, centered
|
|
return new_image
|
|
|
|
def load_image(self, event: wx.Event, file_path=None):
|
|
|
|
global global_source_image # Declare global_source_image as a global variable
|
|
global global_reload
|
|
|
|
if global_reload is not None:
|
|
file_path = "global_reload"
|
|
|
|
try:
|
|
if file_path == "global_reload":
|
|
pil_image = global_reload
|
|
else:
|
|
pil_image = resize_PIL_image(
|
|
extract_PIL_image_from_filelike(file_path),
|
|
(self.poser.get_image_size(), self.poser.get_image_size()))
|
|
|
|
w, h = pil_image.size
|
|
|
|
if pil_image.size != (512, 512):
|
|
print("Resizing Char Card to work")
|
|
pil_image = MainFrame.resize_image(pil_image)
|
|
|
|
w, h = pil_image.size
|
|
|
|
if pil_image.mode != 'RGBA':
|
|
self.source_image_string = "Image must have alpha channel!"
|
|
self.wx_source_image = None
|
|
self.torch_source_image = None
|
|
else:
|
|
self.wx_source_image = wx.Bitmap.FromBufferRGBA(w, h, pil_image.convert("RGBA").tobytes())
|
|
self.torch_source_image = extract_pytorch_image_from_PIL_image(pil_image) \
|
|
.to(self.device).to(self.poser.get_dtype())
|
|
|
|
global_source_image = self.torch_source_image # Set global_source_image as a global variable
|
|
|
|
self.update_source_image_bitmap()
|
|
|
|
except Exception as error:
|
|
print("Error: ", error)
|
|
|
|
global_reload = None #reset the globe load
|
|
self.Refresh()
|
|
|
|
if __name__ == "__main__":
|
|
parser = argparse.ArgumentParser(description='uWu Waifu')
|
|
parser.add_argument(
|
|
'--model',
|
|
type=str,
|
|
required=False,
|
|
default='separable_float',
|
|
choices=['standard_float', 'separable_float', 'standard_half', 'separable_half'],
|
|
help='The model to use.'
|
|
)
|
|
parser.add_argument('--char', type=str, required=False, help='The path to the character image.')
|
|
parser.add_argument(
|
|
'--device',
|
|
type=str,
|
|
required=False,
|
|
default='cuda',
|
|
choices=['cpu', 'cuda'],
|
|
help='The device to use for PyTorch ("cuda" for GPU, "cpu" for CPU).'
|
|
)
|
|
|
|
args = parser.parse_args()
|
|
launch_gui(device=args.device, model=args.model) |