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141 lines
3.3 KiB
C
141 lines
3.3 KiB
C
/*
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BLIS
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An object-based framework for developing high-performance BLAS-like
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libraries.
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Copyright (C) 2013, The University of Texas
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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- Neither the name of The University of Texas nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef BLIS_CONJ2S_H
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#define BLIS_CONJ2S_H
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// copyjs
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// Notes:
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// - The first char encodes the type of x.
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// - The second char encodes the type of y.
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// - x is copied in conjugated form.
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#define bl2_sscopyjs( x, y ) \
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{ \
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(y) = ( float ) (x); \
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}
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#define bl2_dscopyjs( x, y ) \
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{ \
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(y) = ( float ) (x); \
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}
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#define bl2_cscopyjs( x, y ) \
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{ \
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(y) = ( float ) (x).real; \
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}
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#define bl2_zscopyjs( x, y ) \
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{ \
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(y) = ( float ) (x).real; \
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}
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#define bl2_sdcopyjs( x, y ) \
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{ \
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(y) = ( double ) (x); \
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}
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#define bl2_ddcopyjs( x, y ) \
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{ \
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(y) = ( double ) (x); \
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}
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#define bl2_cdcopyjs( x, y ) \
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{ \
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(y) = ( double ) (x).real; \
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}
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#define bl2_zdcopyjs( x, y ) \
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{ \
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(y) = ( double ) (x).real; \
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}
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#define bl2_sccopyjs( x, y ) \
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{ \
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(y).real = ( float ) (x); \
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(y).imag = 0.0F; \
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}
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#define bl2_dccopyjs( x, y ) \
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{ \
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(y).real = ( float ) (x); \
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(y).imag = 0.0F; \
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}
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#define bl2_cccopyjs( x, y ) \
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{ \
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(y).real = ( float ) (x).real; \
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(y).imag = ( float ) -(x).imag; \
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}
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#define bl2_zccopyjs( x, y ) \
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{ \
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(y).real = ( float ) (x).real; \
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(y).imag = ( float ) -(x).imag; \
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}
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#define bl2_szcopyjs( x, y ) \
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{ \
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(y).real = ( double ) (x); \
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(y).imag = 0.0; \
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}
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#define bl2_dzcopyjs( x, y ) \
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{ \
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(y).real = ( double ) (x); \
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(y).imag = 0.0; \
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}
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#define bl2_czcopyjs( x, y ) \
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{ \
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(y).real = ( double ) (x).real; \
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(y).imag = ( double ) -(x).imag; \
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}
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#define bl2_zzcopyjs( x, y ) \
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{ \
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(y).real = ( double ) (x).real; \
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(y).imag = ( double ) -(x).imag; \
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}
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#define bl2_scopyjs( x, y ) \
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{ \
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bl2_sscopyjs( x, y ); \
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}
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#define bl2_dcopyjs( x, y ) \
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{ \
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bl2_ddcopyjs( x, y ); \
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}
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#define bl2_ccopyjs( x, y ) \
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{ \
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bl2_cccopyjs( x, y ); \
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}
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#define bl2_zcopyjs( x, y ) \
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{ \
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bl2_zzcopyjs( x, y ); \
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}
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#endif
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