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162 lines
3.5 KiB
C
162 lines
3.5 KiB
C
/*
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BLIS
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An object-based framework for developing high-performance BLAS-like
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libraries.
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Copyright (C) 2013, The University of Texas
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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- Neither the name of The University of Texas nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef BLIS_EQ_H
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#define BLIS_EQ_H
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// eq1
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#define bl2_seq1( a ) \
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\
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( (a) == 1.0F )
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#define bl2_deq1( a ) \
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\
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( (a) == 1.0 )
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#define bl2_ceq1( a ) \
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\
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( (a).real == 1.0F && (a).imag == 0.0F )
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#define bl2_zeq1( a ) \
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\
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( (a).real == 1.0 && (a).imag == 0.0 )
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// eq0
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#define bl2_seq0( a ) \
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\
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( (a) == 0.0F )
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#define bl2_deq0( a ) \
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\
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( (a) == 0.0 )
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#define bl2_ceq0( a ) \
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\
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( (a).real == 0.0F && (a).imag == 0.0F )
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#define bl2_zeq0( a ) \
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\
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( (a).real == 0.0 && (a).imag == 0.0 )
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// eqm1
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#define bl2_seqm1( a ) \
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\
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( (a) == -1.0F )
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#define bl2_deqm1( a ) \
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\
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( (a) == -1.0 )
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#define bl2_ceqm1( a ) \
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\
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( (a).real == -1.0F && (a).imag == 0.0F )
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#define bl2_zeqm1( a ) \
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\
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( (a).real == -1.0 && (a).imag == 0.0 )
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// eq (passed by value)
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#define bl2_seq( a, b ) \
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\
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( (a) == (b) )
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#define bl2_deq( a, b ) \
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\
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( (a) == (b) )
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#define bl2_ceq( a, b ) \
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\
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( ( (a).real == (b).real ) && \
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( (a).imag == (b).imag ) )
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#define bl2_zeq( a, b ) \
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\
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( ( (a).real == (b).real ) && \
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( (a).imag == (b).imag ) )
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#define bl2_ieq( a, b ) \
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\
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( (a) == (b) )
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// eqa (passed by address)
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#define bl2_seqa( a, b ) \
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\
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( *(( float* )(a)) == *(( float* )(b)) )
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#define bl2_deqa( a, b ) \
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\
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( *(( double* )(a)) == *(( double* )(b)) )
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#define bl2_ceqa( a, b ) \
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\
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( ( (( scomplex* )(a))->real == (( scomplex* )(b))->real ) && \
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( (( scomplex* )(a))->imag == (( scomplex* )(b))->imag ) )
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#define bl2_zeqa( a, b ) \
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\
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( ( (( dcomplex* )(a))->real == (( dcomplex* )(b))->real ) && \
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( (( dcomplex* )(a))->imag == (( dcomplex* )(b))->imag ) )
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#define bl2_ieqa( a, b ) \
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\
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( *(( int* )(a)) == *(( int* )(b)) )
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// imageq0
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#define bl2_simageq0( a ) \
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\
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( TRUE )
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#define bl2_dimageq0( a ) \
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\
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( TRUE )
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#define bl2_cimageq0( a ) \
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\
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( (( scomplex* )(a))->imag == ( float ) 0.0 )
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#define bl2_zimageq0( a ) \
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\
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( (( dcomplex* )(a))->imag == ( double ) 0.0 )
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#endif
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