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140 lines
3.3 KiB
C
140 lines
3.3 KiB
C
/*
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BLIS
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An object-based framework for developing high-performance BLAS-like
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libraries.
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Copyright (C) 2013, The University of Texas
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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- Neither the name of The University of Texas nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef BLIS_SUBS_H
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#define BLIS_SUBS_H
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// subs
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// Notes:
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// - The first char encodes the type of a.
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// - The second char encodes the type of x.
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#define bl2_sssubs( a, y ) \
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{ \
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(y) -= ( float )(a); \
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}
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#define bl2_sdsubs( a, y ) \
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{ \
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(y) -= ( double )(a); \
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}
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#define bl2_scsubs( a, y ) \
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{ \
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(y).real -= ( float )(a); \
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/*(y).imag -= 0.0F;*/ \
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}
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#define bl2_szsubs( a, y ) \
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{ \
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(y).real -= ( double )(a); \
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/*(y).imag -= 0.0F;*/ \
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}
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#define bl2_dssubs( a, y ) \
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{ \
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(y) -= ( float )(a); \
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}
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#define bl2_ddsubs( a, y ) \
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{ \
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(y) -= ( double )(a); \
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}
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#define bl2_dcsubs( a, y ) \
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{ \
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(y).real -= ( float )(a); \
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/*(y).imag -= 0.0F;*/ \
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}
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#define bl2_dzsubs( a, y ) \
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{ \
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(y).real -= ( double )(a); \
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/*(y).imag -= 0.0F;*/ \
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}
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#define bl2_cssubs( a, y ) \
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{ \
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(y) -= ( float )(a).real; \
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}
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#define bl2_cdsubs( a, y ) \
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{ \
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(y) -= ( double )(a).real; \
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}
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#define bl2_ccsubs( a, y ) \
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{ \
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(y).real -= ( float )(a).real; \
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(y).imag -= ( float )(a).imag; \
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}
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#define bl2_czsubs( a, y ) \
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{ \
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(y).real -= ( double )(a).real; \
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(y).imag -= ( double )(a).imag; \
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}
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#define bl2_zssubs( a, y ) \
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{ \
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(y) -= ( float )(a).real; \
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}
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#define bl2_zdsubs( a, y ) \
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{ \
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(y) -= ( double )(a).real; \
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}
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#define bl2_zcsubs( a, y ) \
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{ \
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(y).real -= ( float )(a).real; \
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(y).imag -= ( float )(a).imag; \
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}
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#define bl2_zzsubs( a, y ) \
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{ \
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(y).real -= ( double )(a).real; \
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(y).imag -= ( double )(a).imag; \
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}
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#define bl2_ssubs( a, y ) \
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{ \
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bl2_sssubs( a, y ); \
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}
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#define bl2_dsubs( a, y ) \
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{ \
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bl2_ddsubs( a, y ); \
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}
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#define bl2_csubs( a, y ) \
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{ \
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bl2_ccsubs( a, y ); \
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}
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#define bl2_zsubs( a, y ) \
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{ \
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bl2_zzsubs( a, y ); \
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}
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#endif
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