v3: removed "id" from Output nodes

This commit is contained in:
bigcat88
2025-07-20 11:02:56 +03:00
parent 517be3d980
commit 45363ad31f
4 changed files with 15 additions and 15 deletions

View File

@@ -21,8 +21,8 @@ class ControlNetApplyAdvanced(io.ComfyNodeV3):
io.Vae.Input("vae", optional=True),
],
outputs=[
io.Conditioning.Output("positive_out", display_name="positive"),
io.Conditioning.Output("negative_out", display_name="negative"),
io.Conditioning.Output(display_name="positive"),
io.Conditioning.Output(display_name="negative"),
],
)
@@ -71,7 +71,7 @@ class SetUnionControlNetType(io.ComfyNodeV3):
io.Combo.Input("type", options=["auto"] + list(UNION_CONTROLNET_TYPES.keys())),
],
outputs=[
io.ControlNet.Output("control_net_out"),
io.ControlNet.Output(),
],
)
@@ -105,8 +105,8 @@ class ControlNetInpaintingAliMamaApply(ControlNetApplyAdvanced):
io.Float.Input("end_percent", default=1.0, min=0.0, max=1.0, step=0.001),
],
outputs=[
io.Conditioning.Output("positive_out", display_name="positive"),
io.Conditioning.Output("negative_out", display_name="negative"),
io.Conditioning.Output(display_name="positive"),
io.Conditioning.Output(display_name="negative"),
],
)