feat(comfy_api): add basic 3D Model file types

This commit is contained in:
bigcat88
2026-01-25 15:45:46 +02:00
parent 6e469a3f35
commit a82b5845f8
11 changed files with 276 additions and 74 deletions

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@@ -7,7 +7,7 @@ from comfy_api.internal.singleton import ProxiedSingleton
from comfy_api.internal.async_to_sync import create_sync_class
from ._input import ImageInput, AudioInput, MaskInput, LatentInput, VideoInput
from ._input_impl import VideoFromFile, VideoFromComponents
from ._util import VideoCodec, VideoContainer, VideoComponents, MESH, VOXEL
from ._util import VideoCodec, VideoContainer, VideoComponents, MESH, VOXEL, File3D
from . import _io_public as io
from . import _ui_public as ui
from comfy_execution.utils import get_executing_context
@@ -105,6 +105,7 @@ class Types:
VideoComponents = VideoComponents
MESH = MESH
VOXEL = VOXEL
File3D = File3D
ComfyAPI = ComfyAPI_latest

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@@ -27,7 +27,7 @@ if TYPE_CHECKING:
from comfy_api.internal import (_ComfyNodeInternal, _NodeOutputInternal, classproperty, copy_class, first_real_override, is_class,
prune_dict, shallow_clone_class)
from comfy_execution.graph_utils import ExecutionBlocker
from ._util import MESH, VOXEL, SVG as _SVG
from ._util import MESH, VOXEL, File3D, SVG as _SVG
class FolderType(str, Enum):
@@ -667,6 +667,49 @@ class Voxel(ComfyTypeIO):
class Mesh(ComfyTypeIO):
Type = MESH
@comfytype(io_type="FILE_3D")
class File3DAny(ComfyTypeIO):
"""General 3D file type - accepts any supported 3D format."""
Type = File3D
@comfytype(io_type="FILE_3D_GLB")
class File3DGLB(ComfyTypeIO):
"""GLB format 3D file - binary glTF, best for web and cross-platform."""
Type = File3D
@comfytype(io_type="FILE_3D_GLTF")
class File3DGLTF(ComfyTypeIO):
"""GLTF format 3D file - JSON-based glTF with external resources."""
Type = File3D
@comfytype(io_type="FILE_3D_FBX")
class File3DFBX(ComfyTypeIO):
"""FBX format 3D file - best for game engines and animation."""
Type = File3D
@comfytype(io_type="FILE_3D_OBJ")
class File3DOBJ(ComfyTypeIO):
"""OBJ format 3D file - simple geometry format."""
Type = File3D
@comfytype(io_type="FILE_3D_STL")
class File3DSTL(ComfyTypeIO):
"""STL format 3D file - best for 3D printing."""
Type = File3D
@comfytype(io_type="FILE_3D_USDZ")
class File3DUSDZ(ComfyTypeIO):
"""USDZ format 3D file - Apple AR format."""
Type = File3D
@comfytype(io_type="HOOKS")
class Hooks(ComfyTypeIO):
if TYPE_CHECKING:
@@ -2035,6 +2078,13 @@ __all__ = [
"LossMap",
"Voxel",
"Mesh",
"File3DAny",
"File3DGLB",
"File3DGLTF",
"File3DFBX",
"File3DOBJ",
"File3DSTL",
"File3DUSDZ",
"Hooks",
"HookKeyframes",
"TimestepsRange",

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@@ -1,5 +1,5 @@
from .video_types import VideoContainer, VideoCodec, VideoComponents
from .geometry_types import VOXEL, MESH
from .geometry_types import VOXEL, MESH, File3D
from .image_types import SVG
__all__ = [
@@ -9,5 +9,6 @@ __all__ = [
"VideoComponents",
"VOXEL",
"MESH",
"File3D",
"SVG",
]

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@@ -1,3 +1,5 @@
from io import BytesIO
import torch
@@ -10,3 +12,30 @@ class MESH:
def __init__(self, vertices: torch.Tensor, faces: torch.Tensor):
self.vertices = vertices
self.faces = faces
class File3D:
"""3D file type storing binary data in memory.
This is the backing class for all FILE_3D_* ComfyTypes.
"""
def __init__(self, data: BytesIO, file_format: str):
self._data = data
self.format = file_format
@property
def data(self) -> BytesIO:
"""Get the BytesIO data, seeking to the beginning."""
self._data.seek(0)
return self._data
def save_to(self, path: str) -> str:
"""Save the 3D file data to disk."""
self._data.seek(0)
with open(path, "wb") as f:
f.write(self._data.read())
return path
def __repr__(self) -> str:
return f"File3D({self.format})"