mirror of
https://github.com/comfyanonymous/ComfyUI.git
synced 2026-02-22 07:54:05 +00:00
feat(comfy_api): add basic 3D Model file types
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@@ -7,7 +7,7 @@ from comfy_api.internal.singleton import ProxiedSingleton
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from comfy_api.internal.async_to_sync import create_sync_class
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from ._input import ImageInput, AudioInput, MaskInput, LatentInput, VideoInput
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from ._input_impl import VideoFromFile, VideoFromComponents
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from ._util import VideoCodec, VideoContainer, VideoComponents, MESH, VOXEL
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from ._util import VideoCodec, VideoContainer, VideoComponents, MESH, VOXEL, File3D
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from . import _io_public as io
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from . import _ui_public as ui
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from comfy_execution.utils import get_executing_context
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@@ -105,6 +105,7 @@ class Types:
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VideoComponents = VideoComponents
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MESH = MESH
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VOXEL = VOXEL
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File3D = File3D
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ComfyAPI = ComfyAPI_latest
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@@ -27,7 +27,7 @@ if TYPE_CHECKING:
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from comfy_api.internal import (_ComfyNodeInternal, _NodeOutputInternal, classproperty, copy_class, first_real_override, is_class,
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prune_dict, shallow_clone_class)
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from comfy_execution.graph_utils import ExecutionBlocker
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from ._util import MESH, VOXEL, SVG as _SVG
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from ._util import MESH, VOXEL, File3D, SVG as _SVG
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class FolderType(str, Enum):
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@@ -667,6 +667,49 @@ class Voxel(ComfyTypeIO):
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class Mesh(ComfyTypeIO):
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Type = MESH
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@comfytype(io_type="FILE_3D")
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class File3DAny(ComfyTypeIO):
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"""General 3D file type - accepts any supported 3D format."""
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Type = File3D
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@comfytype(io_type="FILE_3D_GLB")
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class File3DGLB(ComfyTypeIO):
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"""GLB format 3D file - binary glTF, best for web and cross-platform."""
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Type = File3D
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@comfytype(io_type="FILE_3D_GLTF")
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class File3DGLTF(ComfyTypeIO):
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"""GLTF format 3D file - JSON-based glTF with external resources."""
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Type = File3D
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@comfytype(io_type="FILE_3D_FBX")
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class File3DFBX(ComfyTypeIO):
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"""FBX format 3D file - best for game engines and animation."""
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Type = File3D
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@comfytype(io_type="FILE_3D_OBJ")
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class File3DOBJ(ComfyTypeIO):
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"""OBJ format 3D file - simple geometry format."""
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Type = File3D
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@comfytype(io_type="FILE_3D_STL")
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class File3DSTL(ComfyTypeIO):
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"""STL format 3D file - best for 3D printing."""
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Type = File3D
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@comfytype(io_type="FILE_3D_USDZ")
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class File3DUSDZ(ComfyTypeIO):
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"""USDZ format 3D file - Apple AR format."""
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Type = File3D
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@comfytype(io_type="HOOKS")
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class Hooks(ComfyTypeIO):
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if TYPE_CHECKING:
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@@ -2035,6 +2078,13 @@ __all__ = [
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"LossMap",
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"Voxel",
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"Mesh",
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"File3DAny",
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"File3DGLB",
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"File3DGLTF",
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"File3DFBX",
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"File3DOBJ",
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"File3DSTL",
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"File3DUSDZ",
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"Hooks",
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"HookKeyframes",
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"TimestepsRange",
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@@ -1,5 +1,5 @@
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from .video_types import VideoContainer, VideoCodec, VideoComponents
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from .geometry_types import VOXEL, MESH
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from .geometry_types import VOXEL, MESH, File3D
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from .image_types import SVG
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__all__ = [
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@@ -9,5 +9,6 @@ __all__ = [
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"VideoComponents",
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"VOXEL",
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"MESH",
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"File3D",
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"SVG",
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]
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@@ -1,3 +1,5 @@
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from io import BytesIO
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import torch
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@@ -10,3 +12,30 @@ class MESH:
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def __init__(self, vertices: torch.Tensor, faces: torch.Tensor):
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self.vertices = vertices
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self.faces = faces
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class File3D:
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"""3D file type storing binary data in memory.
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This is the backing class for all FILE_3D_* ComfyTypes.
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"""
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def __init__(self, data: BytesIO, file_format: str):
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self._data = data
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self.format = file_format
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@property
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def data(self) -> BytesIO:
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"""Get the BytesIO data, seeking to the beginning."""
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self._data.seek(0)
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return self._data
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def save_to(self, path: str) -> str:
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"""Save the 3D file data to disk."""
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self._data.seek(0)
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with open(path, "wb") as f:
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f.write(self._data.read())
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return path
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def __repr__(self) -> str:
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return f"File3D({self.format})"
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