feat: add essentials_category to nodes and blueprints for Essentials tab

Add ESSENTIALS_CATEGORY or essentials_category to 12 node classes and all
36 blueprint JSONs. Update SubgraphEntry TypedDict and subgraph_manager to
extract and pass through the field.

Fixes COM-15221

Amp-Thread-ID: https://ampcode.com/threads/T-019c83de-f7ab-7779-a451-0ba5940b56a9
This commit is contained in:
bymyself
2026-02-22 01:40:34 -08:00
parent 07ca6852e8
commit ad5b8ca494
45 changed files with 61 additions and 37 deletions

View File

@@ -1457,6 +1457,7 @@ class OmniProEditVideoNode(IO.ComfyNode):
node_id="KlingOmniProEditVideoNode",
display_name="Kling 3.0 Omni Edit Video",
category="api node/video/Kling",
essentials_category="Video Generation",
description="Edit an existing video with the latest model from Kling.",
inputs=[
IO.Combo.Input("model_name", options=["kling-v3-omni", "kling-video-o1"]),

View File

@@ -833,6 +833,7 @@ class RecraftVectorizeImageNode(IO.ComfyNode):
node_id="RecraftVectorizeImageNode",
display_name="Recraft Vectorize Image",
category="api node/image/Recraft",
essentials_category="Image Tools",
description="Generates SVG synchronously from an input image.",
inputs=[
IO.Image.Input("image"),