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feat: add essentials_category to nodes and blueprints for Essentials tab
Add ESSENTIALS_CATEGORY or essentials_category to 12 node classes and all 36 blueprint JSONs. Update SubgraphEntry TypedDict and subgraph_manager to extract and pass through the field. Fixes COM-15221 Amp-Thread-ID: https://ampcode.com/threads/T-019c83de-f7ab-7779-a451-0ba5940b56a9
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@@ -1457,6 +1457,7 @@ class OmniProEditVideoNode(IO.ComfyNode):
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node_id="KlingOmniProEditVideoNode",
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display_name="Kling 3.0 Omni Edit Video",
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category="api node/video/Kling",
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essentials_category="Video Generation",
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description="Edit an existing video with the latest model from Kling.",
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inputs=[
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IO.Combo.Input("model_name", options=["kling-v3-omni", "kling-video-o1"]),
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@@ -833,6 +833,7 @@ class RecraftVectorizeImageNode(IO.ComfyNode):
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node_id="RecraftVectorizeImageNode",
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display_name="Recraft Vectorize Image",
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category="api node/image/Recraft",
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essentials_category="Image Tools",
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description="Generates SVG synchronously from an input image.",
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inputs=[
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IO.Image.Input("image"),
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