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more fixes
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@@ -2,7 +2,6 @@
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precision highp float;
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uniform sampler2D u_image0;
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uniform vec2 u_resolution;
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in vec2 v_texCoord;
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layout(location = 0) out vec4 fragColor0;
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@@ -17,4 +16,4 @@ void main() {
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fragColor1 = vec4(vec3(color.g), 1.0); // Green channel
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fragColor2 = vec4(vec3(color.b), 1.0); // Blue channel
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fragColor3 = vec4(vec3(color.a), 1.0); // Alpha channel
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}
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}
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