feat(comfy_api): add basic 3D Model file types (#12129)

* feat(comfy_api): add basic 3D Model file types

* update Tripo nodes to use File3DGLB

* update Rodin3D nodes to use File3DGLB

* address PR review feedback:

- Rename File3D parameter 'path' to 'source'
- Convert File3D.data property to get_data()
- Make .glb extension check case-insensitive in nodes_rodin.py
- Restrict SaveGLB node to only accept File3DGLB

* Fixed a bug in the Meshy Rig and Animation nodes

* Fix backward compatability
This commit is contained in:
Alexander Piskun
2026-02-03 20:31:46 +02:00
committed by GitHub
parent 85fc35e8fa
commit fb23935c11
13 changed files with 427 additions and 160 deletions

View File

@@ -7,7 +7,7 @@ from comfy_api.internal.singleton import ProxiedSingleton
from comfy_api.internal.async_to_sync import create_sync_class
from ._input import ImageInput, AudioInput, MaskInput, LatentInput, VideoInput
from ._input_impl import VideoFromFile, VideoFromComponents
from ._util import VideoCodec, VideoContainer, VideoComponents, MESH, VOXEL
from ._util import VideoCodec, VideoContainer, VideoComponents, MESH, VOXEL, File3D
from . import _io_public as io
from . import _ui_public as ui
from comfy_execution.utils import get_executing_context
@@ -105,6 +105,7 @@ class Types:
VideoComponents = VideoComponents
MESH = MESH
VOXEL = VOXEL
File3D = File3D
ComfyAPI = ComfyAPI_latest

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@@ -27,7 +27,7 @@ if TYPE_CHECKING:
from comfy_api.internal import (_ComfyNodeInternal, _NodeOutputInternal, classproperty, copy_class, first_real_override, is_class,
prune_dict, shallow_clone_class)
from comfy_execution.graph_utils import ExecutionBlocker
from ._util import MESH, VOXEL, SVG as _SVG
from ._util import MESH, VOXEL, SVG as _SVG, File3D
class FolderType(str, Enum):
@@ -667,6 +667,49 @@ class Voxel(ComfyTypeIO):
class Mesh(ComfyTypeIO):
Type = MESH
@comfytype(io_type="FILE_3D")
class File3DAny(ComfyTypeIO):
"""General 3D file type - accepts any supported 3D format."""
Type = File3D
@comfytype(io_type="FILE_3D_GLB")
class File3DGLB(ComfyTypeIO):
"""GLB format 3D file - binary glTF, best for web and cross-platform."""
Type = File3D
@comfytype(io_type="FILE_3D_GLTF")
class File3DGLTF(ComfyTypeIO):
"""GLTF format 3D file - JSON-based glTF with external resources."""
Type = File3D
@comfytype(io_type="FILE_3D_FBX")
class File3DFBX(ComfyTypeIO):
"""FBX format 3D file - best for game engines and animation."""
Type = File3D
@comfytype(io_type="FILE_3D_OBJ")
class File3DOBJ(ComfyTypeIO):
"""OBJ format 3D file - simple geometry format."""
Type = File3D
@comfytype(io_type="FILE_3D_STL")
class File3DSTL(ComfyTypeIO):
"""STL format 3D file - best for 3D printing."""
Type = File3D
@comfytype(io_type="FILE_3D_USDZ")
class File3DUSDZ(ComfyTypeIO):
"""USDZ format 3D file - Apple AR format."""
Type = File3D
@comfytype(io_type="HOOKS")
class Hooks(ComfyTypeIO):
if TYPE_CHECKING:
@@ -2037,6 +2080,13 @@ __all__ = [
"LossMap",
"Voxel",
"Mesh",
"File3DAny",
"File3DGLB",
"File3DGLTF",
"File3DFBX",
"File3DOBJ",
"File3DSTL",
"File3DUSDZ",
"Hooks",
"HookKeyframes",
"TimestepsRange",

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@@ -1,5 +1,5 @@
from .video_types import VideoContainer, VideoCodec, VideoComponents
from .geometry_types import VOXEL, MESH
from .geometry_types import VOXEL, MESH, File3D
from .image_types import SVG
__all__ = [
@@ -9,5 +9,6 @@ __all__ = [
"VideoComponents",
"VOXEL",
"MESH",
"File3D",
"SVG",
]

View File

@@ -1,3 +1,8 @@
import shutil
from io import BytesIO
from pathlib import Path
from typing import IO
import torch
@@ -10,3 +15,75 @@ class MESH:
def __init__(self, vertices: torch.Tensor, faces: torch.Tensor):
self.vertices = vertices
self.faces = faces
class File3D:
"""Class representing a 3D file from a file path or binary stream.
Supports both disk-backed (file path) and memory-backed (BytesIO) storage.
"""
def __init__(self, source: str | IO[bytes], file_format: str = ""):
self._source = source
self._format = file_format or self._infer_format()
def _infer_format(self) -> str:
if isinstance(self._source, str):
return Path(self._source).suffix.lstrip(".").lower()
return ""
@property
def format(self) -> str:
return self._format
@format.setter
def format(self, value: str) -> None:
self._format = value.lstrip(".").lower() if value else ""
@property
def is_disk_backed(self) -> bool:
return isinstance(self._source, str)
def get_source(self) -> str | IO[bytes]:
if isinstance(self._source, str):
return self._source
if hasattr(self._source, "seek"):
self._source.seek(0)
return self._source
def get_data(self) -> BytesIO:
if isinstance(self._source, str):
with open(self._source, "rb") as f:
result = BytesIO(f.read())
return result
if hasattr(self._source, "seek"):
self._source.seek(0)
if isinstance(self._source, BytesIO):
return self._source
return BytesIO(self._source.read())
def save_to(self, path: str) -> str:
dest = Path(path)
dest.parent.mkdir(parents=True, exist_ok=True)
if isinstance(self._source, str):
if Path(self._source).resolve() != dest.resolve():
shutil.copy2(self._source, dest)
else:
if hasattr(self._source, "seek"):
self._source.seek(0)
with open(dest, "wb") as f:
f.write(self._source.read())
return str(dest)
def get_bytes(self) -> bytes:
if isinstance(self._source, str):
return Path(self._source).read_bytes()
if hasattr(self._source, "seek"):
self._source.seek(0)
return self._source.read()
def __repr__(self) -> str:
if isinstance(self._source, str):
return f"File3D(source={self._source!r}, format={self._format!r})"
return f"File3D(<stream>, format={self._format!r})"