* Move detection category under image category
* Add missing categories
* Move detection nodes to detection category
* Move save nodes to image root catefory
* Rename postprocessors
* Move mask category under image
* Move guiders category to parent level at root of sampling category
* Move custom_sampling category to parent level at the root of sampling category
* Modify description of LoRA loaders
* Fix node id SolidMask
* Move VOID Quadmask under image/mask
* Group compositing nodes under image/compositing
* Move load image as mask to image category for consistency with other load image nodes
* Align display name with Load Checkpoint
* Move dataset category under training category
* Rename Number Convert to Conver Number (verb first)
* Rename Canny node
* Revert wanBlockSwap + description
* Add description to RemoveBackground node
* Revert category update of dataset
Split GLB save logic out of nodes_hunyuan3d.py into a new nodes_save_3d.py, and extend the writer to support UVs, per-vertex colors, and embedded baseColor textures.
Extend the MESH type with optional uvs, vertex_colors, and texture fields so meshes can carry texture data through the graph.
Add pack_variable_mesh_batch / get_mesh_batch_item helpers and switch VoxelToMesh / VoxelToMeshBasic to use them so batches with differing vertex/face counts no longer fail at torch.stack.
* Initial HiDream01-image support
* Cleanup nodes
* Cleaner handling of empty placeholder models
* Remove snap_to_predefined, prefer tooltip for the trained resolutions
* Add model and block wrappers
* Fix shift tooltip
* Add node to work around the patch tile issue
Experimental, runs multiple passes with the patch grid offset and blends with various different methods.
* Qwen35 vision rotary_pos_emb cast fix
* Fix embedding layout type
* Some small optimizations
* Cleanup, don't need this fallback
* Prefix KV cache, cleanup
Bit of speed, reduce redundant code
* Get rid of redundant custom sampler, refactor noise scaling
Our existing lcm sampler is mathematically same, just added the missing options to it instead and a node to control them. Refactored the noise scaling and fix it for the stochastic samplers, add a generic node to control the initial noise scale.
* Update nodes_hidream_o1.py
* Fix some cache validation cases
* Keep existing sampling params
* Remove redundant video vision path
* Replace some numpy ops with torch
* Fx RoPE index for batch size > 1
* Prefer torch preprocessing
* Rename block_type to be compatible with existing patch nodes
* Fixes and tweaks
* Add Boolean support to math expressions
* Change boolean result test to assert values
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Co-authored-by: Alexis Rolland <alexisrolland@hotmail.com>
* initial WanDancer support
* nodes_wandancer: Add list form of chunker.
Create an alternate list form of the node so the chunk gens can be
trivially looped by the comfy executor.
* Closer match to original soxr resampling
* Remove librosa node
* Cleanup
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Co-authored-by: Rattus <rattus128@gmail.com>
* Update language options in nodes_ace.py
Modified it to include all 51 language options ace-step1.5 supports instead of the original 23 comfyui had.
* re-arrange list by popularity
changed order of the languages to be ordered by popularity
en is default
unknown is last
* Update comfy_extras/nodes_ace.py
* initial gemma4 support
* parity with reference implementation
outputs can 100% match transformers with same sdpa flags, checkpoint this and then optimize
* Cleanup, video fixes
* cleanup, enable fused rms norm by default
* update comment
* Cleanup
* Update sd.py
* Various fixes
* Add fp8 scaled embedding support
* small fixes
* Translate think tokens
* Fix image encoder attention mask type
So it works with basic attention
* Handle thinking tokens different only for Gemma4
* Code cleanup
* Update nodes_textgen.py
* Use embed scale class instead of buffer
Slight difference to HF, but technically more accurate and simpler code
* Default to fused rms_norm
* Update gemma4.py
SolidMask had a hardcoded device="cpu" while other nodes (e.g.
EmptyImage) follow intermediate_device(). This causes a RuntimeError
when MaskComposite combines masks from different device sources
under --gpu-only.
- SolidMask: use intermediate_device() instead of hardcoded "cpu"
- MaskComposite: align source device to destination before operating
Co-authored-by: Alexis Rolland <alexisrolland@hotmail.com>
Co-authored-by: Jedrzej Kosinski <kosinkadink1@gmail.com>
* Change save 3d model's filename prefix to 3d/ComfyUI
As this node has already changed from `Save GLB` to `Save 3D Model`, using the filename prefix `3d` will be better than `mesh`
* use lowercase
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