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Add 24 non-cloud essential blueprints from comfyui-wiki/Subgraph-Blueprints. These cover common workflows: text/image/video generation, editing, inpainting, outpainting, upscaling, depth maps, pose, captioning, and more. Cloud-only blueprints (5) are excluded and will be added once client-side distribution filtering lands. Amp-Thread-ID: https://ampcode.com/threads/T-019c6f43-6212-7308-bea6-bfc35a486cbf
2 lines
4.5 KiB
JSON
2 lines
4.5 KiB
JSON
{"revision": 0, "last_node_id": 25, "last_link_id": 0, "nodes": [{"id": 25, "type": "621ba4e2-22a8-482d-a369-023753198b7b", "pos": [4610, -790], "size": [230, 58], "flags": {}, "order": 4, "mode": 0, "inputs": [{"label": "image", "localized_name": "images.image0", "name": "images.image0", "type": "IMAGE", "link": null}], "outputs": [{"label": "IMAGE", "localized_name": "IMAGE0", "name": "IMAGE0", "type": "IMAGE", "links": []}], "title": "Sharpen", "properties": {"proxyWidgets": [["24", "value"]]}, "widgets_values": []}], "links": [], "version": 0.4, "definitions": {"subgraphs": [{"id": "621ba4e2-22a8-482d-a369-023753198b7b", "version": 1, "state": {"lastGroupId": 0, "lastNodeId": 24, "lastLinkId": 36, "lastRerouteId": 0}, "revision": 0, "config": {}, "name": "Sharpen", "inputNode": {"id": -10, "bounding": [4090, -825, 120, 60]}, "outputNode": {"id": -20, "bounding": [5150, -825, 120, 60]}, "inputs": [{"id": "37011fb7-14b7-4e0e-b1a0-6a02e8da1fd7", "name": "images.image0", "type": "IMAGE", "linkIds": [34], "localized_name": "images.image0", "label": "image", "pos": [4190, -805]}], "outputs": [{"id": "e9182b3f-635c-4cd4-a152-4b4be17ae4b9", "name": "IMAGE0", "type": "IMAGE", "linkIds": [35], "localized_name": "IMAGE0", "label": "IMAGE", "pos": [5170, -805]}], "widgets": [], "nodes": [{"id": 24, "type": "PrimitiveFloat", "pos": [4280, -1240], "size": [270, 58], "flags": {}, "order": 0, "mode": 0, "inputs": [{"label": "strength", "localized_name": "value", "name": "value", "type": "FLOAT", "widget": {"name": "value"}, "link": null}], "outputs": [{"localized_name": "FLOAT", "name": "FLOAT", "type": "FLOAT", "links": [36]}], "properties": {"Node name for S&R": "PrimitiveFloat", "min": 0, "max": 3, "precision": 2, "step": 0.05}, "widgets_values": [0.5]}, {"id": 23, "type": "GLSLShader", "pos": [4570, -1240], "size": [370, 192], "flags": {}, "order": 1, "mode": 0, "inputs": [{"label": "image0", "localized_name": "images.image0", "name": "images.image0", "type": "IMAGE", "link": 34}, {"label": "image1", "localized_name": "images.image1", "name": "images.image1", "shape": 7, "type": "IMAGE", "link": null}, {"label": "u_float0", "localized_name": "floats.u_float0", "name": "floats.u_float0", "shape": 7, "type": "FLOAT", "link": 36}, {"label": "u_float1", "localized_name": "floats.u_float1", "name": "floats.u_float1", "shape": 7, "type": "FLOAT", "link": null}, {"label": "u_int0", "localized_name": "ints.u_int0", "name": "ints.u_int0", "shape": 7, "type": "INT", "link": null}, {"localized_name": "fragment_shader", "name": "fragment_shader", "type": "STRING", "widget": {"name": "fragment_shader"}, "link": null}, {"localized_name": "size_mode", "name": "size_mode", "type": "COMFY_DYNAMICCOMBO_V3", "widget": {"name": "size_mode"}, "link": null}], "outputs": [{"localized_name": "IMAGE0", "name": "IMAGE0", "type": "IMAGE", "links": [35]}, {"localized_name": "IMAGE1", "name": "IMAGE1", "type": "IMAGE", "links": null}, {"localized_name": "IMAGE2", "name": "IMAGE2", "type": "IMAGE", "links": null}, {"localized_name": "IMAGE3", "name": "IMAGE3", "type": "IMAGE", "links": null}], "properties": {"Node name for S&R": "GLSLShader"}, "widgets_values": ["#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform vec2 u_resolution;\nuniform float u_float0; // strength [0.0 – 2.0] typical: 0.3–1.0\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\n\nvoid main() {\n vec2 texel = 1.0 / u_resolution;\n \n // Sample center and neighbors\n vec4 center = texture(u_image0, v_texCoord);\n vec4 top = texture(u_image0, v_texCoord + vec2( 0.0, -texel.y));\n vec4 bottom = texture(u_image0, v_texCoord + vec2( 0.0, texel.y));\n vec4 left = texture(u_image0, v_texCoord + vec2(-texel.x, 0.0));\n vec4 right = texture(u_image0, v_texCoord + vec2( texel.x, 0.0));\n \n // Edge enhancement (Laplacian)\n vec4 edges = center * 4.0 - top - bottom - left - right;\n \n // Add edges back scaled by strength\n vec4 sharpened = center + edges * u_float0;\n \n fragColor0 = vec4(clamp(sharpened.rgb, 0.0, 1.0), center.a);\n}", "from_input"]}], "groups": [], "links": [{"id": 36, "origin_id": 24, "origin_slot": 0, "target_id": 23, "target_slot": 2, "type": "FLOAT"}, {"id": 34, "origin_id": -10, "origin_slot": 0, "target_id": 23, "target_slot": 0, "type": "IMAGE"}, {"id": 35, "origin_id": 23, "origin_slot": 0, "target_id": -20, "target_slot": 0, "type": "IMAGE"}], "extra": {"workflowRendererVersion": "LG"}, "category": "Image Tools/Sharpen"}]}}
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