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GLSL Shader Sources
This folder contains the GLSL fragment shaders extracted from blueprint JSON files for easier editing and version control.
File Naming Convention
{Blueprint_Name}_{node_id}.frag
- Blueprint_Name: The JSON filename with spaces/special chars replaced by underscores
- node_id: The GLSLShader node ID within the subgraph
Usage
# Extract shaders from blueprint JSONs to this folder
python update_blueprints.py extract
# Patch edited shaders back into blueprint JSONs
python update_blueprints.py patch
Workflow
- Run
extractto pull current shaders from JSONs - Edit
.fragfiles - Run
patchto update the blueprint JSONs - Test
- Commit both
.fragfiles and updated JSONs