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Add 24 non-cloud essential blueprints from comfyui-wiki/Subgraph-Blueprints. These cover common workflows: text/image/video generation, editing, inpainting, outpainting, upscaling, depth maps, pose, captioning, and more. Cloud-only blueprints (5) are excluded and will be added once client-side distribution filtering lands. Amp-Thread-ID: https://ampcode.com/threads/T-019c6f43-6212-7308-bea6-bfc35a486cbf
2 lines
10 KiB
JSON
2 lines
10 KiB
JSON
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2.0) * 0.7; // Centered, scaled\n}\n\nfloat toGaussian(uvec2 p, uint offset) {\n float sum = hashf(p, offset) + hashf(p, offset + 1u) \n + hashf(p, offset + 2u) + hashf(p, offset + 3u);\n return (sum - 2.0) * 0.7;\n}\n\n// Smooth noise with better interpolation\nfloat smoothNoise(vec2 p) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n \n // Quintic interpolation (less banding than cubic)\n f = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);\n \n uvec2 ui = uvec2(i);\n float a = toGaussian(ui);\n float b = toGaussian(ui + uvec2(1u, 0u));\n float c = toGaussian(ui + uvec2(0u, 1u));\n float d = toGaussian(ui + uvec2(1u, 1u));\n \n return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);\n}\n\nfloat smoothNoise(vec2 p, uint offset) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n \n f = f * f * f * (f * (f * 6.0 - 15.0) + 10.0);\n \n uvec2 ui = uvec2(i);\n float a = toGaussian(ui, offset);\n float b = toGaussian(ui + uvec2(1u, 0u), offset);\n float c = toGaussian(ui + uvec2(0u, 1u), offset);\n float d = toGaussian(ui + uvec2(1u, 1u), offset);\n \n return mix(mix(a, b, f.x), mix(c, d, f.x), f.y);\n}\n\nvoid main() {\n vec4 color = texture(u_image0, v_texCoord);\n \n // Luminance (Rec.709)\n float luma = dot(color.rgb, vec3(0.2126, 0.7152, 0.0722));\n \n // Grain UV (resolution-independent)\n vec2 grainUV = v_texCoord * u_resolution / max(u_float1, 0.01);\n uvec2 grainPixel = uvec2(grainUV);\n \n float g;\n vec3 grainRGB;\n \n if (u_int0 == 1) {\n // Grainy mode: pure hash noise (no interpolation = no banding)\n g = toGaussian(grainPixel);\n grainRGB = vec3(\n toGaussian(grainPixel, 100u),\n toGaussian(grainPixel, 200u),\n toGaussian(grainPixel, 300u)\n );\n } else {\n // Smooth mode: interpolated with quintic curve\n g = smoothNoise(grainUV);\n grainRGB = vec3(\n smoothNoise(grainUV, 100u),\n smoothNoise(grainUV, 200u),\n smoothNoise(grainUV, 300u)\n );\n }\n \n // Luminance weighting (less grain in highlights)\n float lumWeight = mix(1.0, 1.0 - luma, clamp(u_float3, 0.0, 1.0));\n \n // Strength\n float strength = u_float0 * 0.15;\n \n // Color vs monochrome grain\n vec3 grainColor = mix(vec3(g), grainRGB, clamp(u_float2, 0.0, 1.0));\n \n color.rgb += grainColor * strength * lumWeight;\n fragColor0 = vec4(clamp(color.rgb, 0.0, 1.0), color.a);\n}\n", "from_input"]}, {"id": 21, "type": "CustomCombo", "pos": [4280, -780], "size": [210, 153.8888931274414], "flags": {}, "order": 0, "mode": 0, "inputs": [{"label": "grain_mode", "localized_name": "choice", "name": "choice", "type": "COMBO", "widget": {"name": "choice"}, "link": null}], "outputs": [{"localized_name": "STRING", "name": "STRING", "type": "STRING", "links": null}, {"localized_name": "INDEX", "name": "INDEX", "type": "INT", "links": [30]}], "properties": {"Node name for S&R": "CustomCombo"}, "widgets_values": ["Smooth", 0, "Smooth", "Grainy", ""]}, {"id": 17, "type": "PrimitiveFloat", "pos": [4276.671470760602, -1180.3256994061358], "size": [210, 58], "flags": {}, "order": 1, "mode": 0, "inputs": [{"label": "grain_amount", "localized_name": "value", "name": "value", "type": "FLOAT", "widget": {"name": "value"}, "link": null}], "outputs": [{"localized_name": "FLOAT", "name": "FLOAT", "type": "FLOAT", "links": [26]}], "title": "Grain amount", "properties": {"Node name for S&R": "PrimitiveFloat", "min": 0, "max": 1, "step": 0.05, "precision": 2}, "widgets_values": [0.25]}, {"id": 18, "type": "PrimitiveFloat", "pos": [4280, -1080], "size": [210, 58], "flags": {}, "order": 2, "mode": 0, "inputs": [{"label": "grain_size", "localized_name": "value", "name": "value", "type": "FLOAT", "widget": {"name": "value"}, "link": null}], "outputs": [{"localized_name": "FLOAT", "name": "FLOAT", "type": "FLOAT", "links": [27]}], "title": "Grain size", "properties": {"Node name for S&R": "PrimitiveFloat", "min": 0.05, "max": 3, "precision": 2, "step": 0.05}, "widgets_values": [0.1]}, {"id": 19, "type": "PrimitiveFloat", "pos": [4280, -980], "size": [210, 58], "flags": {}, "order": 3, "mode": 0, "inputs": [{"label": "color_amount", "localized_name": "value", "name": "value", "type": "FLOAT", "widget": {"name": "value"}, "link": null}], "outputs": [{"localized_name": "FLOAT", "name": "FLOAT", "type": "FLOAT", "links": [28]}], "title": "Color amount", "properties": {"Node name for S&R": "PrimitiveFloat", "min": 0, "max": 1, "precision": 2, "step": 0.05}, "widgets_values": [0]}, {"id": 20, "type": "PrimitiveFloat", "pos": [4280, -880], "size": [210, 58], "flags": {}, "order": 4, "mode": 0, "inputs": [{"label": "shadow_focus", "localized_name": "value", "name": "value", "type": "FLOAT", "widget": {"name": "value"}, "link": null}], "outputs": [{"localized_name": "FLOAT", "name": "FLOAT", "type": "FLOAT", "links": [29]}], "title": "Luminance bias", "properties": {"Node name for S&R": "PrimitiveFloat", "min": 0, "max": 1, "precision": 2, "step": 0.05}, "widgets_values": [0]}], "groups": [], "links": [{"id": 26, "origin_id": 17, "origin_slot": 0, "target_id": 15, "target_slot": 2, "type": "FLOAT"}, {"id": 27, "origin_id": 18, "origin_slot": 0, "target_id": 15, "target_slot": 3, "type": "FLOAT"}, {"id": 28, "origin_id": 19, "origin_slot": 0, "target_id": 15, "target_slot": 4, "type": "FLOAT"}, {"id": 29, "origin_id": 20, "origin_slot": 0, "target_id": 15, "target_slot": 5, "type": "FLOAT"}, {"id": 30, "origin_id": 21, "origin_slot": 1, "target_id": 15, "target_slot": 7, "type": "INT"}, {"id": 22, "origin_id": -10, "origin_slot": 0, "target_id": 15, "target_slot": 0, "type": "IMAGE"}, {"id": 23, "origin_id": 15, "origin_slot": 0, "target_id": -20, "target_slot": 0, "type": "IMAGE"}], "extra": {"workflowRendererVersion": "LG"}, "category": "Image Tools/Color adjust"}]}}
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