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[GH-ISSUE #67] Is there a way to decrease polycount without mangling the textures? #65
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Originally created by @White-waluigi on GitHub (Nov 15, 2024).
Original GitHub issue: https://github.com/deepseek-ai/DreamCraft3D/issues/67
Whenever I export the models, they have a huge polycount, making them unsuitable to use in production.
I've tried a few methods to mitigate this but they all got up and downsides:
Blender decimate: Works, but mangles textures somewhat
MeshAnything: Doesn't support textures
Is there an other way to simplify meshes while still preserving the textures?