[GH-ISSUE #67] Is there a way to decrease polycount without mangling the textures? #65

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opened 2026-10-26 21:03:46 +00:00 by bsakaguchi · 0 comments
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Originally created by @White-waluigi on GitHub (Nov 15, 2024).
Original GitHub issue: https://github.com/deepseek-ai/DreamCraft3D/issues/67

Whenever I export the models, they have a huge polycount, making them unsuitable to use in production.
I've tried a few methods to mitigate this but they all got up and downsides:

Blender decimate: Works, but mangles textures somewhat
MeshAnything: Doesn't support textures

Is there an other way to simplify meshes while still preserving the textures?

Originally created by @White-waluigi on GitHub (Nov 15, 2024). Original GitHub issue: https://github.com/deepseek-ai/DreamCraft3D/issues/67 Whenever I export the models, they have a huge polycount, making them unsuitable to use in production. I've tried a few methods to mitigate this but they all got up and downsides: Blender decimate: Works, but mangles textures somewhat MeshAnything: Doesn't support textures Is there an other way to simplify meshes while still preserving the textures?
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deepseek-ai/DreamCraft3D#65
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