[PR #138] [MERGED] docs(wolf): note the Steam Input controller caveat #139

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opened 2026-10-15 12:52:18 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/games-on-whales/LXC2Docker/pull/138
Author: @JBailes
Created: 7/5/2026
Status: ✅ Merged
Merged: 7/5/2026
Merged by: @JBailes

Base: main ← Head: docs/wolf-steam-input-note


📝 Commits (1)

  • a089008 docs(wolf): note the Steam Input controller caveat + workaround

📊 Changes

1 file changed (+17 additions, -0 deletions)

View changed files

📝 deploy/proxmox/wolf/README.md (+17 -0)

📄 Description

Adds a Controllers section to the Proxmox Wolf README: controllers work in the Wolf UI, Steam Big Picture, and games (evdev), but games launched with Steam Input enabled may not register the pad — Steam Input builds its own virtual gamepad via /dev/uinput inside the session container, which isn't passed to sessions yet. Documents disabling Steam Input as the workaround until session uinput passthrough lands. Live-confirmed on .253.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/games-on-whales/LXC2Docker/pull/138 **Author:** [@JBailes](https://github.com/JBailes) **Created:** 7/5/2026 **Status:** ✅ Merged **Merged:** 7/5/2026 **Merged by:** [@JBailes](https://github.com/JBailes) **Base:** `main` ← **Head:** `docs/wolf-steam-input-note` --- ### 📝 Commits (1) - [`a089008`](https://github.com/games-on-whales/LXC2Docker/commit/a089008fa023416ebfd609d0a04b80ae52eef169) docs(wolf): note the Steam Input controller caveat + workaround ### 📊 Changes **1 file changed** (+17 additions, -0 deletions) <details> <summary>View changed files</summary> 📝 `deploy/proxmox/wolf/README.md` (+17 -0) </details> ### 📄 Description Adds a Controllers section to the Proxmox Wolf README: controllers work in the Wolf UI, Steam Big Picture, and games (evdev), but games launched with **Steam Input** enabled may not register the pad — Steam Input builds its own virtual gamepad via `/dev/uinput` inside the session container, which isn't passed to sessions yet. Documents disabling Steam Input as the workaround until session `uinput` passthrough lands. Live-confirmed on .253. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 12:52:18 +00:00
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games-on-whales/LXC2Docker#139
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