[PR #289] Add AudioRelay #282

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opened 2026-10-15 12:50:32 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/games-on-whales/gow/pull/289
Author: @TheZireael
Created: 2/6/2026
Status: 🔄 Open

Base: master ← Head: AudioRelay


📝 Commits (8)

📊 Changes

7 files changed (+79 additions, -0 deletions)

View changed files

➕ apps/audiorelay/_index.md (+8 -0)
➕ apps/audiorelay/assets/icon.png (+0 -0)
➕ apps/audiorelay/assets/screenshot.png (+0 -0)
➕ apps/audiorelay/assets/wolf.config.toml (+29 -0)
➕ apps/audiorelay/build/Dockerfile (+15 -0)
➕ apps/audiorelay/build/scripts/startup.sh (+26 -0)
📝 bin/gen-moonlight-image.sh (+1 -0)

📄 Description

Before discovering this project I was using Windows VM, Sunshine/Moonlight and AudioRelay to play games with friends. I made an AudioRelay container to pass microphone.

Since it is creating virtual devices, setting "AUDIORELAY_ID" env variable for different user profiles makes it possible to use on multiple users.

I tested this on Proxmox LXC with Nvidia GPU. I only tested steam games for now.

There are two problems I saw:

  1. When AudioRelay is connected, the microphone output plays back on Wolf-UI. I don’t hear myself in apps, only on the Wolf-UI main screen.
  2. Steam behaves strangely and breaks AudioRelay if you try to change Steam’s input/output audio settings. This does not happen in games I tested, only in Steam. Reconnecting AudioRelay and restarting the Steam container fixes it.

This is my first time using github and creating PR, let me know if there are any problems about what i am doing.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/games-on-whales/gow/pull/289 **Author:** [@TheZireael](https://github.com/TheZireael) **Created:** 2/6/2026 **Status:** 🔄 Open **Base:** `master` ← **Head:** `AudioRelay` --- ### 📝 Commits (8) - [`570a9aa`](https://github.com/games-on-whales/gow/commit/570a9aa2b531a84ea41042c72867dcadbc8681d2) Update gen-moonlight-image.sh - [`a8cb156`](https://github.com/games-on-whales/gow/commit/a8cb156ff1b465ca968b30b1f9327d3569bf701a) Create Dockerfile - [`b016bf1`](https://github.com/games-on-whales/gow/commit/b016bf1425b9f40bd2344aa2d7ee686783fffa9f) Create startup.sh - [`6fc8886`](https://github.com/games-on-whales/gow/commit/6fc88868641ab305452396a6e1d2f708f7138d0c) Create assets - [`278ebe4`](https://github.com/games-on-whales/gow/commit/278ebe4cdb5b67344b7fbecf411ad62e5dcf61a2) Delete apps/audiorelay/assets - [`8f10b04`](https://github.com/games-on-whales/gow/commit/8f10b0461b5f098519090520831c9953cfc99031) Create wolf.config.toml - [`e5b9634`](https://github.com/games-on-whales/gow/commit/e5b96349a98b6ecca5377f51d1c9ad35e95ee936) Icon and Screenshot - [`837bf11`](https://github.com/games-on-whales/gow/commit/837bf1113bc9df9186decc26a81e67ee8454708d) Create _index.md ### 📊 Changes **7 files changed** (+79 additions, -0 deletions) <details> <summary>View changed files</summary> ➕ `apps/audiorelay/_index.md` (+8 -0) ➕ `apps/audiorelay/assets/icon.png` (+0 -0) ➕ `apps/audiorelay/assets/screenshot.png` (+0 -0) ➕ `apps/audiorelay/assets/wolf.config.toml` (+29 -0) ➕ `apps/audiorelay/build/Dockerfile` (+15 -0) ➕ `apps/audiorelay/build/scripts/startup.sh` (+26 -0) 📝 `bin/gen-moonlight-image.sh` (+1 -0) </details> ### 📄 Description Before discovering this project I was using Windows VM, Sunshine/Moonlight and AudioRelay to play games with friends. I made an AudioRelay container to pass microphone. Since it is creating virtual devices, setting "AUDIORELAY_ID" env variable for different user profiles makes it possible to use on multiple users. I tested this on Proxmox LXC with Nvidia GPU. I only tested steam games for now. There are two problems I saw: 1. When AudioRelay is connected, the microphone output plays back on Wolf-UI. I don’t hear myself in apps, only on the Wolf-UI main screen. 2. Steam behaves strangely and breaks AudioRelay if you try to change Steam’s input/output audio settings. This does not happen in games I tested, only in Steam. Reconnecting AudioRelay and restarting the Steam container fixes it. This is my first time using github and creating PR, let me know if there are any problems about what i am doing. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
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games-on-whales/gow#282
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