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[PR #17] [MERGED] Workaround against NVIDIA bug #20
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games-on-whales/gst-wayland-display#20
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📋 Pull Request Information
Original PR: https://github.com/games-on-whales/gst-wayland-display/pull/17
Author: @DatCaptainHorse
Created: 8/18/2025
Status: ✅ Merged
Merged: 8/20/2025
Merged by: @ABeltramo
Base:
stable← Head:fix/workaround-nvidia-bug📝 Commits (3)
8c5b21dWorkaround against NVIDIA buge124d3fSwitch from Vulkan-based enumeration to /sys/class/3bea217fix: simplified code, better error handling and logging📊 Changes
6 files changed (+56 additions, -62 deletions)
View changed files
📝
Cargo.lock(+0 -17)📝
wayland-display-core/Cargo.toml(+0 -1)📝
wayland-display-core/src/comp/mod.rs(+7 -5)📝
wayland-display-core/src/tests/device.rs(+4 -2)📝
wayland-display-core/src/utils/allocator/mod.rs(+4 -1)📝
wayland-display-core/src/utils/device/gpu.rs(+41 -36)📄 Description
Reported to Smithay side as well: https://github.com/Smithay/smithay/issues/1804
NVIDIA bugs, what a fun time..
If Vulkan instance is created, EGL is killed, doesn't happen under Intel or AMD GPUs.
Marked as draft initially since it's a very "dirty" workaround, basically relying on checking for existence ofnvidia-smi.Undrafted, using
/sys/class/for checks rather than Vulkan API + removed nvidia-smi workaround.🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.