[PR #12] [MERGED] Fix Wolf UI split-mode API access and layout #17

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opened 2026-10-15 13:01:29 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/games-on-whales/wolf-ui/pull/12
Author: @JBailes
Created: 4/20/2026
Status: ✅ Merged
Merged: 5/1/2026
Merged by: @JBailes

Base: main ← Head: codex/wolf-ui-party-mode-fixes


📝 Commits (1)

  • b71d7b8 fix: support local Wolf API in split mode

📊 Changes

6 files changed (+21 additions, -16 deletions)

View changed files

📝 Dockerfile (+3 -3)
📝 src/Resources/WolfAPI/WolfAPI.cs (+7 -3)
📝 src/Resources/WolfAPI/v1/Lobbies.cs (+4 -4)
📝 src/Resources/WolfAPI/v1/Sessions.cs (+4 -4)
📝 src/Resources/WolfAPI/v1/Utils.cs (+2 -2)
📝 src/project.godot (+1 -0)

📄 Description

What changed

This fixes Wolf UI's in-container API access and split-mode layout behavior.

  • The API client no longer assumes http://localhost/... and instead uses the mounted Wolf socket path correctly inside the container.
  • The Dockerfile is updated to build cleanly again on a current Ubuntu base.
  • The Godot stretch configuration is adjusted so split-mode seats fill the available render area correctly.

Why

Party mode was blocked by two separate Wolf UI issues during live validation:

  • the app tried to reach the Wolf API over localhost:80 instead of the mounted socket-backed path
  • the split layout stayed vertically compressed because the project stretch settings were too restrictive for the narrower render target

Impact

Wolf UI can launch inside a party-mode seat, talk to the local Wolf API correctly, and render into the split viewport without the half-height layout issue.

Validation

  • docker build -t wolf-ui:local /home/virant/gow/wolf-ui
  • live validation through Wolf party mode on a Moonlight session

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/games-on-whales/wolf-ui/pull/12 **Author:** [@JBailes](https://github.com/JBailes) **Created:** 4/20/2026 **Status:** ✅ Merged **Merged:** 5/1/2026 **Merged by:** [@JBailes](https://github.com/JBailes) **Base:** `main` ← **Head:** `codex/wolf-ui-party-mode-fixes` --- ### 📝 Commits (1) - [`b71d7b8`](https://github.com/games-on-whales/wolf-ui/commit/b71d7b8687cca8251c08594134978ff94d397517) fix: support local Wolf API in split mode ### 📊 Changes **6 files changed** (+21 additions, -16 deletions) <details> <summary>View changed files</summary> 📝 `Dockerfile` (+3 -3) 📝 `src/Resources/WolfAPI/WolfAPI.cs` (+7 -3) 📝 `src/Resources/WolfAPI/v1/Lobbies.cs` (+4 -4) 📝 `src/Resources/WolfAPI/v1/Sessions.cs` (+4 -4) 📝 `src/Resources/WolfAPI/v1/Utils.cs` (+2 -2) 📝 `src/project.godot` (+1 -0) </details> ### 📄 Description ## What changed This fixes Wolf UI's in-container API access and split-mode layout behavior. - The API client no longer assumes `http://localhost/...` and instead uses the mounted Wolf socket path correctly inside the container. - The Dockerfile is updated to build cleanly again on a current Ubuntu base. - The Godot stretch configuration is adjusted so split-mode seats fill the available render area correctly. ## Why Party mode was blocked by two separate Wolf UI issues during live validation: - the app tried to reach the Wolf API over `localhost:80` instead of the mounted socket-backed path - the split layout stayed vertically compressed because the project stretch settings were too restrictive for the narrower render target ## Impact Wolf UI can launch inside a party-mode seat, talk to the local Wolf API correctly, and render into the split viewport without the half-height layout issue. ## Validation - `docker build -t wolf-ui:local /home/virant/gow/wolf-ui` - live validation through Wolf party mode on a Moonlight session --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 13:01:29 +00:00
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games-on-whales/wolf-ui#17
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