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[PR #12] [MERGED] Fix Wolf UI split-mode API access and layout #17
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games-on-whales/wolf-ui#17
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📋 Pull Request Information
Original PR: https://github.com/games-on-whales/wolf-ui/pull/12
Author: @JBailes
Created: 4/20/2026
Status: ✅ Merged
Merged: 5/1/2026
Merged by: @JBailes
Base:
main← Head:codex/wolf-ui-party-mode-fixes📝 Commits (1)
b71d7b8fix: support local Wolf API in split mode📊 Changes
6 files changed (+21 additions, -16 deletions)
View changed files
📝
Dockerfile(+3 -3)📝
src/Resources/WolfAPI/WolfAPI.cs(+7 -3)📝
src/Resources/WolfAPI/v1/Lobbies.cs(+4 -4)📝
src/Resources/WolfAPI/v1/Sessions.cs(+4 -4)📝
src/Resources/WolfAPI/v1/Utils.cs(+2 -2)📝
src/project.godot(+1 -0)📄 Description
What changed
This fixes Wolf UI's in-container API access and split-mode layout behavior.
http://localhost/...and instead uses the mounted Wolf socket path correctly inside the container.Why
Party mode was blocked by two separate Wolf UI issues during live validation:
localhost:80instead of the mounted socket-backed pathImpact
Wolf UI can launch inside a party-mode seat, talk to the local Wolf API correctly, and render into the split viewport without the half-height layout issue.
Validation
docker build -t wolf-ui:local /home/virant/gow/wolf-ui🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.