[PR #408] [MERGED] Harden NVIDIA device and PulseAudio startup handling #446

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opened 2026-10-15 13:00:37 +00:00 by bsakaguchi · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/games-on-whales/wolf/pull/408
Author: @JBailes
Created: 5/5/2026
Status: ✅ Merged
Merged: 5/12/2026
Merged by: @ABeltramo

Base: stable ← Head: fix/pulseaudio-nvidia-device-nodes


📝 Commits (5)

  • 01e911c fix: harden NVIDIA and PulseAudio startup
  • e70f60a Committing clang-format changes
  • 75cd0c4 fix: error on required NVIDIA non-character devices, skip only uvm-tools
  • 75b84a7 fix: added missing UUID definition for latest CUDA 13.2
  • 84c276c Committing clang-format changes

📊 Changes

4 files changed (+38 additions, -17 deletions)

View changed files

📝 src/gst-video-context/gst-video-context/stub/cuda.h (+4 -0)
📝 src/moonlight-server/platforms/hw_linux.cpp (+26 -14)
📝 src/moonlight-server/wolf.cpp (+1 -1)
📝 tests/platforms/linux/nvidia.cpp (+7 -2)

📄 Description

Summary

  • skip linked NVIDIA device paths unless they are character devices before passing them to Docker app containers
  • set HOME=/home/retro when Wolf launches the PulseAudio helper container
  • update the NVIDIA linked-device test to reflect optional /dev/nvidia-uvm-tools availability

Testing

  • git diff --check
  • attempted CMake configure with cmake -S /home/virant/gow/.aimee-wolf-019df7dc -B /tmp/wolf-pr-build -DBUILD_TESTING=ON; stopped after dependency FetchContent remained stuck in Boost download for several minutes

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/games-on-whales/wolf/pull/408 **Author:** [@JBailes](https://github.com/JBailes) **Created:** 5/5/2026 **Status:** ✅ Merged **Merged:** 5/12/2026 **Merged by:** [@ABeltramo](https://github.com/ABeltramo) **Base:** `stable` ← **Head:** `fix/pulseaudio-nvidia-device-nodes` --- ### 📝 Commits (5) - [`01e911c`](https://github.com/games-on-whales/wolf/commit/01e911c2e7bdd0f8b35a694c12650ad399345352) fix: harden NVIDIA and PulseAudio startup - [`e70f60a`](https://github.com/games-on-whales/wolf/commit/e70f60a866d3eee81204e5879a71ef3e67d88327) Committing clang-format changes - [`75cd0c4`](https://github.com/games-on-whales/wolf/commit/75cd0c48863a69d51ade998f2139d61df6f576e5) fix: error on required NVIDIA non-character devices, skip only uvm-tools - [`75b84a7`](https://github.com/games-on-whales/wolf/commit/75b84a7ff00cf03c423716c82daaa8ab0657a355) fix: added missing UUID definition for latest CUDA 13.2 - [`84c276c`](https://github.com/games-on-whales/wolf/commit/84c276c690deaa551e404b5799bb558ba86d7361) Committing clang-format changes ### 📊 Changes **4 files changed** (+38 additions, -17 deletions) <details> <summary>View changed files</summary> 📝 `src/gst-video-context/gst-video-context/stub/cuda.h` (+4 -0) 📝 `src/moonlight-server/platforms/hw_linux.cpp` (+26 -14) 📝 `src/moonlight-server/wolf.cpp` (+1 -1) 📝 `tests/platforms/linux/nvidia.cpp` (+7 -2) </details> ### 📄 Description ## Summary - skip linked NVIDIA device paths unless they are character devices before passing them to Docker app containers - set HOME=/home/retro when Wolf launches the PulseAudio helper container - update the NVIDIA linked-device test to reflect optional /dev/nvidia-uvm-tools availability ## Testing - git diff --check - attempted CMake configure with `cmake -S /home/virant/gow/.aimee-wolf-019df7dc -B /tmp/wolf-pr-build -DBUILD_TESTING=ON`; stopped after dependency FetchContent remained stuck in Boost download for several minutes --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
bsakaguchi 2026-10-15 13:00:37 +00:00
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games-on-whales/wolf#446
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