Merge mainline llama.cpp (#3)

* Merging mainline - WIP

* Merging mainline - WIP

AVX2 and CUDA appear to work.
CUDA performance seems slightly (~1-2%) lower as it is so often
the case with llama.cpp/ggml after some "improvements" have been made.

* Merging mainline - fix Metal

* Remove check

---------

Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
This commit is contained in:
Kawrakow
2024-07-27 07:55:01 +02:00
committed by GitHub
parent 0684c3e9c7
commit 154e0d75fc
612 changed files with 50817 additions and 165936 deletions

View File

@@ -11,15 +11,15 @@ cmake_minimum_required(VERSION 3.22.1)
# build script scope).
project("llama-android")
include(FetchContent)
FetchContent_Declare(
llama
GIT_REPOSITORY https://github.com/ggerganov/llama.cpp
GIT_TAG master
)
#include(FetchContent)
#FetchContent_Declare(
# llama
# GIT_REPOSITORY https://github.com/ggerganov/llama.cpp
# GIT_TAG master
#)
# Also provides "common"
FetchContent_MakeAvailable(llama)
#FetchContent_MakeAvailable(llama)
# Creates and names a library, sets it as either STATIC
# or SHARED, and provides the relative paths to its source code.
@@ -30,6 +30,10 @@ FetchContent_MakeAvailable(llama)
# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
# is preferred for the same purpose.
#
#load local llama.cpp
add_subdirectory(../../../../../../ build-llama)
# In order to load a library into your app from Java/Kotlin, you must call
# System.loadLibrary() and pass the name of the library defined here;
# for GameActivity/NativeActivity derived applications, the same library name must be

View File

@@ -5,7 +5,7 @@
#include <string>
#include <unistd.h>
#include "llama.h"
#include "common/common.h"
#include "common.h"
// Write C++ code here.
//
@@ -409,7 +409,7 @@ Java_android_llama_cpp_LLamaAndroid_completion_1loop(
const auto n_cur = env->CallIntMethod(intvar_ncur, la_int_var_value);
if (llama_token_is_eog(model, new_token_id) || n_cur == n_len) {
return env->NewStringUTF("");
return nullptr;
}
auto new_token_chars = llama_token_to_piece(context, new_token_id);