Files
ik_llama.cpp/ggml
Kawrakow 519405dc97 Async compute graph evaluation (2 or more GPUs) (#1089)
* WIP: absorb adding input into std_attn and std_ffn

* WIP: NCCL infra

* WIP: add reduce and fake_cpy ops

* WIP

* WIP: graph appears to work, layer is broken

* WIP: Qwen3-MoE works with graph, layer still broken

* WIP: GLM-4.5 graph works

* WIP: fix sm layer (dense)

* WIP: fix sm layer (MoE)

* WIP: fast PP with bespoke 4-GPU NCCL

I guess, I'm not using NCCL the right way as PP is very
low with a single communicator group for 3 or more GPUs.
But if I create 4 communicator groups for pairs of GPUs
(0,1, 2,3, 0,2, 1,3) and use that, PP is fast: I'm hitting
1500 t/s for L3-70B on the 4x3090 system, which is
~20% better than the previous sm graph without NCCL.
But that cannot be the solution (I cannot be creating pairwise
communicators and associated logic for every possible number of GPUs).

* WIP: Cohere2

* Explicitely set device

* Bespoke 3-GPU case

* WIP

* Do not repeat get_rows multiple times

* Fix 3 GPUs

* OK, let's leave it in

* Simple async

* This sync seems enough

* Only do async for 4 or more backends

With 2 GPUs (so, 3 backends) not using async is slightly faster

* Scheduler changes

* Use OpenMP if available

Surprisingly (at least to me), this is quite a bit faster than
std::thread and std::barrier. GLM-4.5-AIR with 4 GPUs is now
at 105 t/s at zero context!

* Do not use OpenMP if there are tensor overrides

* Set omp max active levels

* Be more careful with having set the device before using a stream

* Command line option to turn on async. Set to false by defualt for now

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Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2025-12-27 08:18:06 +01:00
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2024-07-27 07:55:01 +02:00
2024-07-27 07:55:01 +02:00