Files
ik_llama.cpp/ggml/src/vulkan-shaders/div.comp
Kawrakow 154e0d75fc Merge mainline llama.cpp (#3)
* Merging mainline - WIP

* Merging mainline - WIP

AVX2 and CUDA appear to work.
CUDA performance seems slightly (~1-2%) lower as it is so often
the case with llama.cpp/ggml after some "improvements" have been made.

* Merging mainline - fix Metal

* Remove check

---------

Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2024-07-27 07:55:01 +02:00

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#version 450
#include "types.comp"
#include "generic_binary_head.comp"
void main() {
if (gl_GlobalInvocationID.x >= p.ne) {
return;
}
data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) / FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
}