More intuitive interfaces for creating semaphores and channels. Also
allows channel construction using third-party bootstrappers directly
without overriding MSCCL++ Bootstrap.
* In cases when the same `tag` is used for receiving data from the same
remote rank, #514 changed the behavior of `Communicator::connect` and
`Communicator::recvMemory` to receive data in the order of
`std::shared_future::get()` is called, instead of the original behvaior
that receive data in the order of the method calls. Since the original
behavior is more intuitive, we get that back. Now when `get()` is called
on a future, the async function will first call `wait()` on the latest
previously returned future. In a recursive manner, this will call
`wait()` on all previous futures that are not yet ready.
* Removed all deprecated API calls and replaced into the new ones.
* Moved the `MemoryChannel::copy()` method out of the `MemoryChannel` as
a standalone function.
* Renamed `mscclpp::putPackets()` and `mscclpp::getPackets()` to
`mscclpp::copyToPackets()` and `mscclpp::copyFromPackets()` respectively
for consistency.
* Renamed `MemoryChannel::getPackets()` to
`MemoryChannel::unpackPackets()` for clarity. Renamed `getPacketBuffer`
to `packetBuffer`.
* Added the `MemoryChannel::unpackPacket()` method that unpacks one
packet in the buffer.
* Added the `BaseMemoryChannel` class that only contains a semaphore
without memory addresses.
* Removed the `MemoryDevice2DeviceSemaphoreDeviceHandle::signalPacket()`
method that is lacking use cases.
`allreduce7` and `allreduceAllpairs` kernels were updating the LL
protocol flag on the host side. So, it was not properly captured in
graph mode. This PR fixes the issue by updating the flag in the kernels.
* Pass the op type as a template parameter
* Use the all-pairs algorithm for ~10KB
* Don't write channel handles on the shared memory for small sizes
* A reduction bug fix & cleanup
Use dlopen to load nccl/rccl Apis from shared library to
enable Allgather, Allreduce, Broadcast, ReduceScatter fallback to nccl/rccl operations.
Add three related environment variables
-x MSCCLPP_ENABLE_NCCL_FALLBACK=TRUE
-x MSCCLPP_NCCL_LIB_PATH=/path/libnccl.so/librccl.so
-x MSCCLPP_FORCE_NCCL_FALLBACK_OPERATION="allreduce,allgather,broadcast,reducescatter" or "all"
By default, if MSCCLPP_FORCE_NCCL_FALLBACK_OPERATION is not specified, all these operations will be fallback to nccl/rccl apis.
---------
Co-authored-by: Binyang Li <binyli@microsoft.com>
Enhancements to all-gather operation, a temporary solution to fix the
memory overhead when integrating msccl++ with pytorch.
This solution will not register input/output buffer to msccl++, so the
temp output buffer for allgather could be reused by torch automatically.
* Introduced a new `allgather8` kernel function in
`apps/nccl/src/allgather.hpp` to handle larger data sizes more
efficiently. This includes double buffering to hide synchronization
overhead and support for both in-place and out-of-place operations.
* Modified the `allgather` function to decide between `allgather6` and
`allgather8` based on data size and platform, improving performance for
large data sizes.
Configuration and environment improvements:
* Added a new environment variable `MSCCLPP_DISABLE_CHANNEL_CACHE` to
control whether the channel cache is disabled, enhancing
configurability. This variable is now part of the `Env` class and is
logged during environment initialization.
* Removed the redundant global variable `mscclppDisableChannelCache`
from `src/debug.cc` and updated its usage to refer to the new
environment variable.
Add workaround of disabling channel cache.
Related runtime parameter: -x MSCCLPP_DISABLE_CHANNEL_CACHE=TRUE
(Default value: False)
In this PR, some other features (e.g., ncclCommSplit) come from branch
binyangli/nccl-api
---------
Co-authored-by: Binyang Li <binyli@microsoft.com>
* Renamed and moved mem alloc functions into the `mscclpp::detail::`
namespace (now `mscclpp::detail::gpuCalloc*<T>()`)
* Deprecated constructor-calling mem alloc functions
(`mscclpp::makeShared*<T>()` and `mscclpp::makeUnique*<T>()`)
* Added a new `mscclpp::GpuBuffer<T>()` class that should be used in
general for allocating communication buffers
* Added a new `mscclpp.utils.GpuBuffer` Python class that inherits
`cupy.ndarray` and allocates using `mscclpp::gpuMemAlloc`
* Renamed `mscclpp::memcpyCuda*<T>()` functions into
`mscclpp::gpuMemcpy*<T>()` for name consistency
* A few fixes in NVLS memory allocation
* Tackled minor compiler warnings
Running kernel allreduce8 across 64 vGPUs (in CPX mode) revealed a
synchronization bug. The PR addresses it by ensuring that signals are
only issued after all threads in the block have issued their writes to
guarantee correct ordering between data writes and signal writes.
---------
Co-authored-by: Changho Hwang <changhohwang@microsoft.com>
* Let all CMake option names start with `MSCCLPP_`
* Explain the `MSCCLPP_BUILD_PYTHON_BINDINGS` option in readme
---------
Co-authored-by: Binyang Li <binyli@microsoft.com>
- Support mote datatype for multicast operation
- Add new OP MULTI_LOAD_REDUCE_STORE to support NVLS
- Modify allocSharedPhysicalCuda, which return std::shared_ptr<T>
instead of std::shared_ptr<PhysicalCudaMemory>
- Add Python support for allocSharedPhysicalCuda
Test passed for `allreduce_nvls.json`
Adding allreduce kernel code for message sizes smaller than 32 bytes,
when the number of elements are smaller than the number of ranks.
---------
Co-authored-by: Caio Rocha <caio.rocha@microsoft.com>
Co-authored-by: Changho Hwang <changhohwang@microsoft.com>