Provides two integration ways for MSCCL++ DSL.
1. Integrate with customized communication group
2. Integrate with NCCL API
Introduce new Python APIs to make it work:
```python
mscclpp.compile # compile dsl to json based execution plan
mscclpp.ExecutionPlanRegistry.register_plan(plan) # register the compiled plan to executionPlanRegistery
mscclpp.ExecutionPlanRegistry.set_selector(selector) # set the selector, the selector will return the best execution plan based on collection, message size, world size....
```
Fix#556
---------
Co-authored-by: Caio Rocha <caiorocha@microsoft.com>
Co-authored-by: Changho Hwang <changhohwang@microsoft.com>
* Add a compile flag `MSCCLPP_USE_IB` that explicitly specifies IB
on/off
* Fix `nvidia-peermem` check; no need for DMABUF supported systems
* Fix `mp_unit_tests` to skip all IB tests when built with
`-DMSCCLPP_USE_IB=OFF`
Some systems do not include libibverbs.so when installing ibverbs;
instead, they only provide libibverbs.so1. This PR updates the CMake
file to search for this library and modifies the wrapper to load it.
---------
Co-authored-by: Changho Hwang <changhohwang@microsoft.com>
Add FP8 support for Allreduce on both NVIDIA and AMD platform.
Add new data type: fp8_e4m3 and fp8_e5m2
---------
Co-authored-by: Binyang Li <binyli@microsoft.com>
Create a tokenPool to allocate token. This feature is used to support
inter node NVL and try to reduce the footprint caused by cuCreate
---------
Co-authored-by: Changho Hwang <changhohwang@microsoft.com>
- Make nccl interface extensible. Customer can register their own algo
to NCCL API. User can provide customized algo selection function.
- Fallback to NCCL/RCCL if no algo is selected based on algo selection
function
- MSCCLPP interfaces now works for any scale
Use unix socket to share fd to other processes. Used for nvls handle sharing
Update nccl interface to support worldSize=1
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* `gpuFree*()` functions are usually called during process teardown, so
we let them ignore regarding errors.
* `AvoidCudaGraphCaptureGuard` is constructed in `gpuFree*()` functions,
so it needs the same fix.
Integrate MSCCL++ with torch
Introduce `NCCL audit shim library`, use can use following commands to
launch torch library. Also avoid break build pipeline in the CPU machine
```bash
export LD_AUDIT=$MSCCLPP_INSTALL_DIR/libmscclpp_audit_nccl.so
export LD_LIBRARY_PATH=$MSCCLPP_INSTALL_DIR:$LD_LIBRARY_PATH
torchrun --nnodes=1 --nproc_per_node=8 your_script.py
```
In cases where we have circular channel creation, such as:
creating channel 0 <-> 1
creating channel 1 <-> 2
creating channel 2 <-> 3
creating channel 3 <-> 0
creating channel 0 <-> 3
creating channel 1 <-> 0
creating channel 2 <-> 1
creating channel 3 <-> 2
This setup can result in a deadlock during the first channel creation
for each rank. The current code requires sharing the semaphore for the
first channel before moving on, which leads to the following sequence:
creating channel 0 <-> 1
creating channel 1 <-> 2
creating channel 2 <-> 3
creating channel 3 <-> 0
<-- HANG ISSUE -->
The process hangs because, for example, rank 0 will only share the
semaphore with rank 3 after receiving it from rank 1. However, rank 1 is
waiting for a semaphore from rank 2, rank 2 is waiting for one from rank
3, and rank 3 is waiting for one from rank 0.
The solution is to make this creation asynchronous and only retrieve the
semaphore after all semaphores have been requested.
The PR contains following changes:
Python side:
- Channel based DSL implementation: decouple channel with chunk.
- Users create channel explicitly, only need local_rank, remote_rank and
channel_type
- Adjust executor json file, add remote_buffer fields, different op can
use different channel and remote buffers combination.
- Reimplement operation fusion, data dependency check mechanism
- Add new op such as semaphore, pipeline
- Clean code and enhance document
C++ side:
- Support new execution file json format
- Support semaphore and pipeline operation
- code clean, support non-zero copy scenario
---------
Co-authored-by: Caio Rocha <caiorocha@microsoft.com>
Co-authored-by: Changho Hwang <changhohwang@microsoft.com>
Change to use smart pointer for IB structure. Registered memory will own
ibMr, ibCtx will not held the reference
- Use smart pointer for IbQp and IbMr
- Update memoryChannel API, keep localRegisteredMemory
- Close fd when registedMemory released
---------
Co-authored-by: Changho Hwang <changhohwang@microsoft.com>
* Allow CudaIpc connection between GPUs in a single process
* Added an example of connection in a single process
* Minor interface updates
---------
Co-authored-by: Binyang Li <binyli@microsoft.com>
More intuitive interfaces for creating semaphores and channels. Also
allows channel construction using third-party bootstrappers directly
without overriding MSCCL++ Bootstrap.
* Add a FIFO test code that reproduced a correctness issue
* Fix the correctness issue by using pinned memory instead of cudaMemcpy
---------
Co-authored-by: Binyang Li <binyli@microsoft.com>
* Page-locking `Host2DeviceSemaphore::outboundSemaphore_` caused
unexpected performance issues so reverting it back. We may revisit this
later.
* Removed reference to connections from context as now connections refer
to context.
* Revert `MSCCLPP_FIFO_USE_TAIL_REPLICA=1` back to the default.
* Optimize `FifoDeviceHandle`.
* Do not use `cudaHostAllocWriteCombined` that increases latency.
* Pin host memory for `Host2DeviceSemaphore::outboundSemaphore_`.
* Fix proxy NUMA binding issues.
* Prevent graph capture inside proxy threads.
* Now `CudaIpcConnection` skips stream sync when unnecessary.
* Now any type of connection needs to hold a shared pointer to the
context for memory safety.
* Now a context should be always managed by a shared pointer for memory
safety.
* Minor docs & interface improvements.
* Minor fix in `mscclpp-test` correctness test.
Previous `gpuCalloc*()` creates a new stream for each allocation, which
messes the timeline up in profiler traces. Now `GpuStreamPool` allows
reusing the temporal streams.
* In cases when the same `tag` is used for receiving data from the same
remote rank, #514 changed the behavior of `Communicator::connect` and
`Communicator::recvMemory` to receive data in the order of
`std::shared_future::get()` is called, instead of the original behvaior
that receive data in the order of the method calls. Since the original
behavior is more intuitive, we get that back. Now when `get()` is called
on a future, the async function will first call `wait()` on the latest
previously returned future. In a recursive manner, this will call
`wait()` on all previous futures that are not yet ready.
* Removed all deprecated API calls and replaced into the new ones.
Cherry-picked a part of features from #167: now `Communicator::setup()`
is unneeded. `Communicator::sendMemory()` conducts the task inline, and
`Communicator::recvMemory()` and `Communicator::connect()` conducts the
task asynchronously without explicit setup.
* Moved the `MemoryChannel::copy()` method out of the `MemoryChannel` as
a standalone function.
* Renamed `mscclpp::putPackets()` and `mscclpp::getPackets()` to
`mscclpp::copyToPackets()` and `mscclpp::copyFromPackets()` respectively
for consistency.
* Renamed `MemoryChannel::getPackets()` to
`MemoryChannel::unpackPackets()` for clarity. Renamed `getPacketBuffer`
to `packetBuffer`.
* Added the `MemoryChannel::unpackPacket()` method that unpacks one
packet in the buffer.
* Added the `BaseMemoryChannel` class that only contains a semaphore
without memory addresses.
* Removed the `MemoryDevice2DeviceSemaphoreDeviceHandle::signalPacket()`
method that is lacking use cases.
Mitigate this issue: #496, for now `ibv_reg_dmabuf_mr` is not supported
by Azure vm. Add this flag to force to use cudaMalloc for memory
allocation and disable nvls feature