First step to merge msccl-tools into mscclpp repo. In this step will
move all msccl related code, pass the current tests and do some
necessary refactor.
Add `mscclpp.language` module
Add `_InstructionOptimizer` and `DagOptimizer` class to optimize the dag
Add `DagLower` to lower dag to intermediate representation
Add documents for mscclpp.language
Remove msccl related code
* Renamed and moved mem alloc functions into the `mscclpp::detail::`
namespace (now `mscclpp::detail::gpuCalloc*<T>()`)
* Deprecated constructor-calling mem alloc functions
(`mscclpp::makeShared*<T>()` and `mscclpp::makeUnique*<T>()`)
* Added a new `mscclpp::GpuBuffer<T>()` class that should be used in
general for allocating communication buffers
* Added a new `mscclpp.utils.GpuBuffer` Python class that inherits
`cupy.ndarray` and allocates using `mscclpp::gpuMemAlloc`
* Renamed `mscclpp::memcpyCuda*<T>()` functions into
`mscclpp::gpuMemcpy*<T>()` for name consistency
* A few fixes in NVLS memory allocation
* Tackled minor compiler warnings
* Renamed `ProxyChannel` -> `BaseProxyChannel` and `SimpleProxyChannel`
-> `ProxyChannel`. It makes the interface more consistent by defining
channels to be associated with a certain src/dst memory region:
`ProxyChannel` as "sema + src/dst + fifo" and `SmChannel` as "sema +
src/dst". BaseProxyChannel is not associated with any memory regions, as
"sema + fifo".
* `ProxyChannelDeviceHandle` now inherits from
`BaseProxyChannelDeviceHandle`, instead of having one as a member.
* Let all CMake option names start with `MSCCLPP_`
* Explain the `MSCCLPP_BUILD_PYTHON_BINDINGS` option in readme
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Co-authored-by: Binyang Li <binyli@microsoft.com>
- Support mote datatype for multicast operation
- Add new OP MULTI_LOAD_REDUCE_STORE to support NVLS
- Modify allocSharedPhysicalCuda, which return std::shared_ptr<T>
instead of std::shared_ptr<PhysicalCudaMemory>
- Add Python support for allocSharedPhysicalCuda
Test passed for `allreduce_nvls.json`
For push function, we only need to make sure the instruction `st.global`
will be executed after the while loop. Since there is a Write-After-Read
hazard for `trigger.fst` (Check `this->triggers[curFifoHead % size].fst
!= 0` first then write value to `triggers[curFifoHead % size]`), we can
expect the compiler and hardware can handle this situation correctly.
Remove the `release.sys` there.
BTW, `st.global.release.sys.v2.u64` will cause perf regression issue.
Previous we use `st.global.release.cta.v2.u64`, but seems not necessary.