Files
mscclpp/src/include/debug.h
2023-02-06 04:00:00 +00:00

48 lines
1.6 KiB
C++

/*************************************************************************
* Copyright (c) 2015-2022, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef MSCCLPP_DEBUG_H_
#define MSCCLPP_DEBUG_H_
#include "mscclpp_net.h"
#include <stdio.h>
#include <chrono>
#include <type_traits>
#include <limits.h>
#include <string.h>
#include <pthread.h>
// Conform to pthread and NVTX standard
#define MSCCLPP_THREAD_NAMELEN 16
extern int mscclppDebugLevel;
extern uint64_t mscclppDebugMask;
extern pthread_mutex_t mscclppDebugLock;
extern FILE *mscclppDebugFile;
extern mscclppResult_t getHostName(char* hostname, int maxlen, const char delim);
void mscclppDebugLog(mscclppDebugLogLevel level, unsigned long flags, const char *filefunc, int line, const char *fmt, ...) __attribute__ ((format (printf, 5, 6)));
// Let code temporarily downgrade WARN into INFO
extern thread_local int mscclppDebugNoWarn;
extern char mscclppLastError[];
#define WARN(...) mscclppDebugLog(MSCCLPP_LOG_WARN, MSCCLPP_ALL, __FILE__, __LINE__, __VA_ARGS__)
#define INFO(FLAGS, ...) mscclppDebugLog(MSCCLPP_LOG_INFO, (FLAGS), __func__, __LINE__, __VA_ARGS__)
#define TRACE_CALL(...) mscclppDebugLog(MSCCLPP_LOG_TRACE, MSCCLPP_CALL, __func__, __LINE__, __VA_ARGS__)
#ifdef ENABLE_TRACE
#define TRACE(FLAGS, ...) mscclppDebugLog(MSCCLPP_LOG_TRACE, (FLAGS), __func__, __LINE__, __VA_ARGS__)
extern std::chrono::steady_clock::time_point mscclppEpoch;
#else
#define TRACE(...)
#endif
void mscclppSetThreadName(pthread_t thread, const char *fmt, ...);
#endif