Files
mscclpp/src/include/bootstrap.h
2023-03-14 05:26:54 +00:00

33 lines
1.5 KiB
C

/*************************************************************************
* Copyright (c) 2015-2022, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef MSCCLPP_BOOTSTRAP_H_
#define MSCCLPP_BOOTSTRAP_H_
#include "mscclpp.h"
#include "socket.h"
#include "comm.h"
struct mscclppBootstrapHandle {
uint64_t magic;
union mscclppSocketAddress addr;
};
static_assert(sizeof(struct mscclppBootstrapHandle) <= sizeof(mscclppUniqueId), "Bootstrap handle is too large to fit inside MSCCLPP unique ID");
mscclppResult_t bootstrapNetInit(const char* ip_port_pair = NULL);
mscclppResult_t bootstrapCreateRoot(struct mscclppBootstrapHandle* handle);
mscclppResult_t bootstrapGetUniqueId(struct mscclppBootstrapHandle* handle, bool isRoot = true, const char* ip_port_pair = NULL);
mscclppResult_t bootstrapInit(struct mscclppBootstrapHandle* handle, struct mscclppComm* comm);
mscclppResult_t bootstrapAllGather(void* commState, void* allData, int size);
mscclppResult_t bootstrapSend(void* commState, int peer, int tag, void* data, int size);
mscclppResult_t bootstrapRecv(void* commState, int peer, int tag, void* data, int size);
mscclppResult_t bootstrapBarrier(void* commState, int *ranks, int rank, int nranks, int tag);
mscclppResult_t bootstrapIntraNodeAllGather(void* commState, int *ranks, int rank, int nranks, void* allData, int size);
mscclppResult_t bootstrapClose(void* commState);
mscclppResult_t bootstrapAbort(void* commState);
#endif